It is not included in the patch note, but as a hard core bot game player, let me give you some background info.
Bots were tuned as early as the beginning of S5, where they were given the ability to flash and dive, but the behavior is super buggy (like flash back when it's not necessary, flash ult when they can't kill you, etc). The changes were reverted.
With the launch of the doom bots, Riot took a look at the bots AI and reintroduce those behaviors, and added more changes. These changes were NOT documented in patch notes.
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Bots can now trade for kills in fights instead of always running when they were losing. The most obvious one being Olaf. They appear to be able to calculate the damage of their kits, as well as estimating the enemy kit.
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Bots can now properly peel for low HP teammate's retreat by using CC and engaging in the enemy.
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Bots can now properly engage instead of throwing any ability in range. Bots have been able to react to, say another bot maphite's ult. But they used to only cast the spells that are in range. They now properly walk to their full combo range and engage the enemy.
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Bots are now much more aggressive when they out numbered the enemy and more inclined to take risk (such as turret dive).
These are definitely QoL changes for bot game. I used to be able to scare off a whole group of bots by damaging them badly. But not any more. There was one game I was playing Jhin, and the 5 enemy bot came to bot lane. I took more than half of their HP with my trap, thinking I got a chance of penta kill, but instead their Leona flash engaged me with whole enemy team throwing their ult. Dead in 1s. Really impressed.