Blitzcranks ruined "W".

Narc0s1s··7 votes·1,913 views

I have great distaste for this change. The new Overdrive was a one sided tweak from how I see it. I feel as if the only reason for this change, was to make it so that Blitzcrank was to become a less enjoyable champion. That had far to much risk in building up in the early game that now no one will play him. The new movement speed is very unnecessary. The fact of having it start so high to have it drop so fast is the same as making it a two second speed boost. I understand it doesn't drop 100% but, The animation for his new over drive says otherwise. If the speed boost animation is to behind him why is it that its mostly inside Blitzcrank? That's not a huge boost then.

Another thing. How much did this change his play style? A lot for a matter of early game is now a pain. The lack of movement speed shows when the slow takes effect when you don't have boots yet. The slow becomes obvious when you're trying to run to protect an ally or trying to flee an unexpected gank. Most fights do not last 5 seconds. So when a fight breaks out the slow will take effect right when its time to make a certain change to win the fight.

Honestly Blitzcrank was fun before this change not because of his ability to be every where but, because he could come to the aid of an ally in need in order to win a team fight. Now the only way its seems to win a fight with Blitzcrank is to just win a lucky pull on a squishy carry. Yet how can you make it to that point if the slow has made some plays at the beginning of a game impossible. By the time of late game landing a pull on a squishy could be the death of the team. I wish not to argue over such little matters anymore just to state my great distaste for the change and to have it reversed or revised.

I have already thought of many ways that can fix Blitzcrank into a matter of solving both sides. A very large amount hate Blitzcrank. I'm not surprised one bit. Assuming that out of the entire league community there is a small percentage that plays support, let alone Blitzcrank. With that being said how is it that making a champion that gets much hate from the community; making the champion less viable to play. If anything the ones that should be asked for changes on a champion are the ones that play the champion WITH IN REASON. After all there is 124 champions and someone is bound to like one of the champions that another hates. What then if all the champion Nerfs that had happened by people that hated all the champions? That would make the champion weaker and less likely to be seen again, however. The buffs that take place after by the people that play the champion. Then making them more likely to be seen again. Then the player that hates them is upset again or in this case so many people hate Blitzcrank they consider him to be "cancer".

Why must we repeat this cycle of nerf and buff. Why not simple take a vote on specific things we hate and the things we like then work-out the in between. Instead of this constant "its not okay - its okay". I indeed rewrote this for my other stance did not stand at this in between point. For it would only repeat the cycle of "its not okay - its okay" yet again. Yes, there is many champions that are in fact broken to all kingdom come. Yet they get nerfed like no other based on people's voices of distaste. Then repeat the cycle. If a champion is really as over power as you all hate them to be maybe its because Riot wanted them to be that way? In some cases I'm sure they may have not meant to; Blitzcrank. This change will in fact make early and mid game thee most hated thing ever for players that play him. Yet still the one pull at the end of the game could win the fight. However we are not including any other facts in a game. We are only simply hating on the champion as a whole. A champion that can pull others over walls to an entire enemy team is rough, but what if the person that is pulled is the tank? Maybe the tanks fed? What about a bruiser? Is he fed, too? The variables to the matter are to high.

A champion that can pull a squishy over a wall into an entire enemy team would be terrible as well if your on the team with the one getting pulled. Does this squishy have hourglass? Does this squishy have an escape and/or even flash? Is the entire team right there to follow up to protect the squishy? Is the team experienced or new players? Is it a non-damage Blitzcrank or a damage Blitzcrank? Is the Blitzcrank lagging and can't follow up on the knock up or in perfect connection? Blitzcrank can make or break a game with a simple pull, yes. That does not change the variables though. Did all the players on Blitzcrank's team lose lane? Did they win lane? Is someone away from the keyboard or disconnected?

Even then the same can go for the team against Blitzcrank. Do you have vision on him? Is there minions to protect you? Does the Blitzcrank have flash? Is the way hes going to now warded? Do you have means to dodge the pull? Blitzcrank needs his mobility to make plays. Yet simple changes can fix things. Why not make it so his Overdrive is not effected by cool down reduction or even make it so that the movement speed gained at the time of activation is small even at max level. The withdraw from the spell cost is way to much to the amount of gain you get from a pull. A pull could win a game, but getting caught just to simply make that play could cost the game. Even then are you being slowed yourself? Does that person have 5 seconds on their slow from cool down reduction? When playing a champion that self slows is against a champion that slows there is no chance of escaping and that seems to be the bottom line of it. How is a champion that can't make it in early game going to make a huge difference late game. Say Nasus can't farm his Siphoning strike. All he becomes is a slow and meat shield. The same can be said about Blitzcrank, pull and a meat shield. Although, what about the champions that excel in the early game and just continue to snowball after the fact? Most champions are broken but, can you really call a champion broken over one skill?

Blitzcrank is broken I will agree with that matter. HOWEVER, It was not over the fact of his Overdrive. His pull is buggy. In some cases a pull should have landed but, it misses or it does and some how the enemy can't get pulled or gets out of it. Others the hit box is so in fact big that when it should have gone around a minion it grabs the minion. The constant damage on Blitzcrank static field is a random one hundred ability power zap, to a random near by enemy. From what I see it doesn't prioritize champions over minions or monsters. The damage at the time of the discharge however, is one hundred percent ability power scaling but, now here is the biggest thing that is broken about him from my time playing him. His ability to do so much damage off of physical damage. His power fist is double his attack damage and was on a shorter cool down then the older Overdrive. You all want to talk about damage? Try a constant six hundred attack damage per three seconds, off of his power fist alone. That only means he has three hundred attack damage. What about four hundred or five hundred attack damage, get the picture?

Blitzcrank did new some tweaking but, not to the point of reworking his Overdrive. His Static field needs to have the constant damage fixed and the scaling ability power on his rocket grab and static field dropped to sixty-five to eighty percent. The hit box on his rocket grab redone to better fit the size of his fist. The power fist not double the damage and maybe even add an attack damage scaling to it. His passive should also give out sooner. A MAJOR reason Blitzcrank can get away from harm was whether his passive was up or not. His passive last long enough to watch ignite do nothing to him and this has nothing to do with shield amount. His overdrive's mobility changed back and given a longer cool down or have it so its unaffected by cool down reduction. Even then give it a much larger mana cost that scales higher the more its leveled up. Make it so his base movement speed has less scaling over the course of the game and decrease it by ten. This will make him slower but, not to the point of having a self slow. His early game will still be weak. The amount of damage he does will drop thus giving the chance of surviving a rocket grab and power fist more likely. The change would give Blitzcrank a lower stance on early game slow but, still give that slight chance to survive against late game slow so that he doesn't just fall over an rust.

We can honestly get around his problems where both sides can be _slightly_ happy about the changes. No one is ever going to be one hundred percent on board and I still believe that the people who hate Blitzcrank will still dislike him no matter what change happens to him. Just because of the huge threat he poses for landing a late game pull. Even then that threat only stands if both sides are even. If one side is far heavier on kills, dragons, turrets, baron, buffs, number of players, or even the amount of back door potential as to the other team the win is most likely set in stone with or without the rocket grab.

I really do hope this can gets Riot's attention, for there is many things that need to be fixed about Blitzcrank and I plan on telling them my opinion the best way I can. Whether they listen or not has yet to be determine.

53 Comments

JustMyBassCannon3 votes

{quoted}

If your honestly going to start making it so spells have drawbacks you should put them on more champs then. Rumble gets bonus damage. What's Blitz get as a draw back? Just a slow nothing more.

Completely ignoring that Rumble silences himself for 6 seconds, unmodified by Tenacity. And he kind of depends on spells for his damage output, CC and survivability.

Pick something a little less retarded for a comparison if you're going to compare things.

Narc0s1s1 votes

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JustMyBassCannon2 votes

Let me put it this way; Rumble has to be in an ideal situation for the bonus damage on basic attacks to be worth a 6-second static silence. If your ult is off cooldown and you weren't using your E or Q when you went into Overheat, you either were running from a fight or made a horrible choice.

Blitzcrank's MS steroid is much larger; yes, soft caps make it less than the 3-to-5 times higher MS steroid compared to the old numbers, but it's still a significant difference. The only time the self-slow is ideal for him is when it puts him in the right position to use the rest of his skills--or, when running away, when it puts him out of reach and beyond chasing range.

If you're going to write something that isn't supposed to be taken seriously and literally, eat a dick :)

Narc0s1s1 votes

[deleted]

JustMyBassCannon2 votes

What can I say? It's fun to feed ego trolls who apparently don't know that "web browser tabs" and minimized programs are things that exist. In between berating your inefficient rant about a champion getting an actually pretty justifiable nerf to their ridiculous mobility, I've got music, social media and a game all running in the background, switching every couple of minutes.

Now, if you aren't going to come up with a good argument against nerfing Blitzcrank, I'm going to return to my no-Konami-code Contra run.

Narc0s1s1 votes

[deleted]

JustMyBassCannon2 votes

{quoted}

And way should I supply you with a good argument if what you want to argue about as nothing do to with what I said?

You feel that Blitzcrank's nerf is undeserved. However, the only counter-point you present is Rumble (which, while it is understandable because he's one of the very few champions who has a drawback after a spell's duration ends, is also similar in that the drawback is crippling if not used in perfect circumstances).

He Had ridiculous moment speed when he had boots. There is many champions how have just as much moment speed and short cool downs and the ability to go over walls to escape after a pull. What Blitzcrank got after his pull? Nothing. He is forced to go around and even then he can't cause the the ridiculous slow that follows him using his boost. He is no longer Blitzcrank. He is PullCrank cause that is all he can do. Yet that is the only thing that people were pissed about. So all of a sudden lets Nerf his overdrive. Why not just Nerf his Base movement speed? There is so many things they could have done to fix the issue. Yet they make it so one of his OWN abilities kill him or just make it so he sits there playing with his nuts and bolts.

  1. If you don't see the difference between a champion designed around high mobility and Blitzcrank having high mobility, you might not understand how to balance a see-saw, let alone League of Legends. Yasuo can't pull an enemy champion from the middle of dragon pit to the other side of a wall into a 5v1 mosh pit (just as one example).

  2. Blitzcrank's kit has always been heavily based upon his Q pull. While his kit can handle being in a fight, it has always been balanced around his Q. It would be idiotic to give any champion as game-changing a tool as his pull, and then not balance them around that tool.

  3. Nerfing his base movement speed would be a good idea if he wasn't already at the lowest normal base and if it would actually affect the excessive mobility his W previously granted him.

Ah, dammit, stage 4 again. Time to restart.

Anyway, yes, I jumped in and nit-picked your argument because it had a weak base. I wanted you to try to build a base for a better argument. Now, you're trying. You can say I'm arguing for the sake of arguing, but I'm also invested in the game's balance.

Narc0s1s1 votes

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JustMyBassCannon3 votes

First up, Overdrive grants him +70-90% bonus MS, and while it decays over the 5-second duration, it doesn't decay 100%. No MS boost decays all the way to +0% over the duration.

Second, it slows him for 1.5 seconds. Quite literally, all the time you need to complete the casting of Q, E and R.

{quoted}

That's not really fun to play a champion when you have to play him like someone tells you to play him.

Finally, Riot's not making you play him in a different style. They're telling you to make plays that take more thought, instead of free-spamming W for mobility because Blitzcrank was not designed around that. Instead of redesigning the entire champion or making something else in his kit suffer horribly, he's taking a minor self-slow to curb his map mobility.

Narc0s1s1 votes

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JustMyBassCannon2 votes

All that you're telling me is that you don't think you can manage understanding when would be a good time to use Overdrive, because of the self-slow afterward.

I'll just praise Tyche every time I don't see your name queued on my team playing Blitzcrank.

Narc0s1s1 votes

[deleted]

JustMyBassCannon4 votes

You know, I don't play Blitzcrank myself.

Watching you rant about how the new Overdrive tweak makes it worthless really makes me want to start playing him, just to prove that someone is competent enough to know when to use Overdrive.

JustMyBassCannon1 votes

Yes, taking a public popularity poll in bronze is sooo validating.

A forum is a platform for opinions and debates. Why throw your opinion around when you're going to bitch about people arguing with your opinion? Would you also complain about a blowtorch being hot after scalding your hand?

I honestly wouldn't put that past you. With such a short-sighted perspective and a lack of experience, literally the only thing you can bring to a debate is "Random Joe #27-36 agreed with my opinion!"

Narc0s1s1 votes

Yeah, yeah. There is moments where verbal thoughts work and when action works. Clearly this is just a simple chicken fight of text. If i was to be short-sighted about the matter I would just roll over my keyboard more and give you some thing too bitch about but, it seems the second I decide to switch tactics you call it lack of experience and that I have to only option to just go, "Ohhhhhhhhhhhhhhhh this person duh grreed twith me".

Its really funny. Its called getting more people involved. Look at the amount of dislikes? Its only at the number of 17. Assuming only three people at most liked it that is only 20 people who decide to take the time to rate. If the population of bronze was that small. It would be like finding a golden egg. As you can see my voice is small for. Gather people and the voice will get bigger. Even then if the voice gets to big. It could be a group of people who were in fact less then bronze could still change the tide.

A voice can't be ignored its either to small to make out or its to large to stop. So say it like it is. You like the change and don't want me to attempt in making the change thought out to appease both fractions. You come here ever day to just discourage me from continuing and rather just want me to stop? Stop hiding behind the wall of, "You have no argument".

If I'm upset by the change then clearly there is something to argue about. If you want to talk about "Random Joe" why not consider you the same. From my stand point you have yet to state why the change was such a good thing to just let it fly. Other then I have no argument, lack of experience, and bronze players. If anything your argument troll is starting to show more and more. I came to this forum because trying to form a ticket with Riot about a champion is no longer a thing. It takes you here to make a statement. I have made my statement.

I'm just changing how my approach on the matter is changing. I will now take my stand with it.

JustMyBassCannon1 votes

You just went and deleted your entire set of responses.

You're not just bad at debate, you're a sore loser.

{quoted}

Yeah, yeah. There is moments where verbal thoughts work and when action works. Clearly this is just a simple chicken fight of text. If i was to be short-sighted about the matter I would just roll over my keyboard more and give you some thing too bitch about but, it seems the second I decide to switch tactics you call it lack of experience and that I have to only option to just go, "Ohhhhhhhhhhhhhhhh this person duh grreed twith me".

I actually threw out rational thoughts regarding the Blitzcrank nerf, to which your response was along the lines of, "What about this absolute worst-case scenario? What do I do then?"

Specifically, you mentioned using Overdrive to get into position for a grab, but within the 5-second duration, the fight turns against your team and you need to get out, but the Underdrive takes effect and you can't run.

That scenario has a three-word name: "You fucked up." Your poor analysis of the fight and your position left you out to dry, and you apparently didn't build enough defense for it to not be a huge problem.

But you didn't actually respond to anything I said.

Its really funny. Its called getting more people involved. Look at the amount of dislikes? Its only at the number of 17. Assuming only three people at most liked it that is only 20 people who decide to take the time to rate. If the population of bronze was that small. It would be like finding a golden egg. As you can see my voice is small for. Gather people and the voice will get bigger. Even then if the voice gets to big. It could be a group of people who were in fact less then bronze could still change the tide.

You have, currently, -18 on a thread with nearly 300 views. No matter which way you spin it, you have approximately 0.001% of the community looking at your thread, and more people either don't care for your opinion or outright disagree with you than not. Plus, because this forum adds your own vote as a +1 automatically, that actually means that, at the least, 19 people disagree with you.

20, actually. I haven't downvoted the thread, because that serves no purpose when I can voice my disagreement.

A voice can't be ignored its either to small to make out or its to large to stop. So say it like it is. You like the change and don't want me to attempt in making the change thought out to appease both fractions. You come here ever day to just discourage me from continuing and rather just want me to stop? Stop hiding behind the wall of, "You have no argument".

I started because you have a shit argument.

I continued, because you not only continue to ignore that several people think your argument is shit, but because you have no response to the people saying you are wrong.

If I'm upset by the change then clearly there is something to argue about. If you want to talk about "Random Joe" why not consider you the same. From my stand point you have yet to state why the change was such a good thing to just let it fly. Other then I have no argument, lack of experience, and bronze players. If anything your argument troll is starting to show more and more. I came to this forum because trying to form a ticket with Riot about a champion is no longer a thing. It takes you here to make a statement. I have made my statement.

Except there is literally nothing I could do to change your perspective of me. To you, I'm a random player who disagrees with your opinion. It would do nothing to tell you that I'm regularly playing with and conversing with high silver and gold players, or that I've been playing for four years and spent much of that time analyzing how and why Riot balances the game.

All I have are the set of debate points mentioned previously; that this nerf is making his mobility more focused on the moment instead of being a long-term, free-roam boost (see also, Kayle's W), and that there is no other rational change you could have made while still keeping the same kit.

I'm just changing how my approach on the matter is changing. I will now take my stand with it.

You're not taking a stand, you're running and hiding.

Narc0s1s1 votes

Sure, Sure. I believe you on that fact. I looked at your total amount of comments and every single one of them was you just looking for a fight. You where looking for a reason to argue. Many champions have moments where they fuck up in order to land a combo but, landing that combo can change a fight completely. Blitzcrank is not worth the reward of landing the change in a fight is not worth the risk of getting caught every time. Yes I delete my comments because, they were just going to repeat the cycle that I am trying to disrupt.

Have you tried to play him yet? Maybe once, twice perhaps? The change as alter the way he is played through out the game. He falls victim to early point and click slow and skill shot slow easily. How can you dodge point and click slow? Not only that I am not refering to late game builds here. What if your trying to make a play mid game and you only have two of the tank items you should have? Your going to fall very easily.

To be honest I could give a damn about how much movement speed he gets from the activation of his overdrive you could give him a flat out two percent at all levels. The sheer matter of the slow makes getting chased no means of escape. How do you escape a champion that has both movement speed and a slow in their utility? The new Overdrive has made Blitzcrank to be a passive champion that only waits and lurks for a chance to shine. I mean Blitzcrank is a very aggressive champion. To now just wait for the "right" time to use Overdrive so you don't get punished for the slow afterwards. Makes his play style different.

I even doubt that you looked up and saw that I even change all that I said to better fit what I want to state. You are flat out looking for a fight and yes I was talking about worse case scenario because I have yet to see it have any positive affect to him. The boost decays far to quickly and the slow is far to large for a penalty. I understand that it doesn't decay 100% but, the only noticeable affects of the boost are at the two seconds of the cast. Then the slow makes all thoughts of after a play hard to do. This can be a good play or a bad play. The slow makes any attempt of "next" play very difficult to accomplish and with league trying to make the game all about the combos. Blitzcrank has now fallen behind a huge majority of champions.

It may have been a positive affect for players going against him but, He is very difficult to work with on your team knowing that you have to hug him like he was a squishy. His change of style is far larger then you realize. On another note I removed my own like at the start so no I was not including myself. :P

JustMyBassCannon1 votes

Deleting your own comments only makes you look like a coward. It doesn't "break the cycle" of a debate, it just makes it look like you don't want to let anyone use what you said against you.

And, again, a forum is a public debate platform. It is where people share their opinions and discuss them. Because it is on the internet, you are guaranteed to find someone who disagrees with you, and (given the benefit of the doubt) they will explain why they disagree.

I explained why I disagreed with your opinion, and I also pointed out why your point about Rumble was invalid. You proceeded to try and tell me that I have no right to argue with you, or to belittle me for arguing, instead of making any valid points. Although, obviously, I'm not offended by negative commentary, it's just a statement of fact; you have tried to use ad hominem instead of a real debate.

This is the sum of your post: you don't like the nerf, and other people don't like the nerf.

News Flash: Forum members dislike a Riot change. And in other news, bears are still shitting in the woods. You'd think they could learn toilets by now.

It's a nerf. Most people almost never like nerfs, even when they can agree with their purpose. That doesn't make it bad or unfair.

On that last note, I also had not downvoted the thread, because I see no purpose in that when I can speak my mind.

Narc0s1s1 votes

All right. Well You have given your answer whether its right or wrong is not important. I have filled out a ticket with Riot and it still have yet to get a response and its been almost a week now. This ticket questioned why they did the nerf and all I can say is; Why make a nerf if you can't answer the questions that follows? How I see it right now Riot doesn't even know why they did the nerf. If we are just going to throw random shit in a nerf without a why. Why not just nerf everyone to one on all their stats and watch them slap fest? Seems fair to me, everyone gets the nerf so its fine; no one is over powered.

I deleted my comments cause what I had said countered my ONE MAJOR point of the argument. Why keep useless information? Everything your keeping is just showing that you love and want to text fight. I have answered every thing you said with a question and a statement. The only thing you seem to follow up on is the statements. Only now have you followed up on my questions. Yet you still are only assuming best case scenario. You ask why I do worst? Now I switched to general scenario. Why is it that you only do best? This is not a fifty-fifty there is a huge gray area in game and you seem to still ignore that. You ignore the big picture of it and nit pick the little information that I have given you. You still have yet to play him. When you do you wouldn't be still doing this. So when you actually go play him, you come back. You have played only bots games in a week. So~ you just looking for a text fight. There is a huge difference between reading the affects and playing with the affects. So go. Come back when you do and don't go play him in a bot game sense that looks like what you do.

DrNova2 votes

First of all, we all know you cant get past the third level without the code. Second, throwing in a bunch of large words and techno mumble doesnt help your argument at all. I'm on the fence about the blitz nerf, and I dont even play him, but your arrogant idiotic post isnt helping anyones opinions.

JustMyBassCannon1 votes

{quoted}

First of all, we all know you cant get past the third level without the code.

Challenge accepted...I need some recording software that works with emulators.

Second, throwing in a bunch of large words and techno mumble doesnt help your argument at all. I'm on the fence about the blitz nerf, and I dont even play him, but your arrogant idiotic post isnt helping anyones opinions.

I'm sorry that I didn't write like a caveman for the OP. You want me say tiny words?

I not just argue with stupid head. I also play game, hear music, and talk friends while making fun of stupid head.

DrNova2 votes

There is never an ideal situation whee you woulld want Rumble to be silenced. Unlence it was a situation where you werent better off not being silenced. The bonus AD damage is never worth it

JustMyBassCannon1 votes

By "ideal" situation, I mean that you would only want to overheat when everything else is on cooldown and you need some extra damage. It really is almost never worth intentionally overheating.

WolfChases3 votes

Let's be honest here. In my opinion Blitz is one of those champs that doesn't need buff or a nerf, in fact, Blitz needs a complete rework of his kit, everything apart from his Grab is kind of WTF...

  • He is nothing but a sitting duck, if you miss that grab before the TF you are fucked because every smart enemy team will hard engage on your team without being afraid of a damn pull.

  • Same goes in laning phase, if you miss it, you'll get punished, but if you hit it, enemy carry will 100% die if he doesn't have a flash or any sort of inbuilt mobility. That is not fun to play with or against. None wants to get fucked buy a single mistake, in this case, Blitz who missed or ADC who got pulled.

  • Blitzis missing identity and Riot hate champs like that. What is Blitzcrank other than worst Thresh?? If Chain Warden misses his Death Sentence, who cares, he can still make some plays with Lantern and Flay, but what about Steam Golem? If Blitz misses his Grab, he needs to go in melee range for just a single target knock up? Or....well, that short aoe silence when enemy engages?

I agree that Blitz's grab is more superior than Death Sentence but look, sooner or later Riot will fix all those spells with outdated hitboxes (Rocket Grab and Dark Binding) and what than? The only good thing about those spells is that they are so easy to hit due to broken hitboxes, once that gets fixed none will play Blitz anymore.

Just rework everything in his kit, give him something useful if he misses his Grab, but than, take off some power from the Grab, make the travel time a bit slower as a compensation or something like that, similar to Thresh's Sentence and blitz will be fine.

Lugg3 votes

I thought this was a great nerf to make Blitz balanced in the game. You still have his great grab/knockup combo, so I just think it's sour grapes from Blitz players.

Narc0s1s1 votes

[deleted]

Lugg1 votes

From the HUGE number of replies you have on this thread, it is obvious that you are a Blitz main who is upset that your guy is no longer as OP and you actually might have to use some skill now to succeed. I play Blitz too and your arguments are pretty much a joke. Case in point: You say that his ult is a .1 silence. Let's just ignore the nice constant damage it does when passive and the huge AoE burst when he uses it. He still gets to overdrive for 5 seconds which is an eternity in a teamfight or skirmish. By the time the slow kicks in, he should be safe. If not, you didn't play right and deserve to die. To top things off, Blitz is pretty tanky thanks to his passive and is hard to kill anyway. I have tried playing him now and the change is barely noticeable. Quit your whining and man up.

Narc0s1s1 votes

The change is so noticeable. What's even funnier I have gone into every game sense I noticed the change and have asked people what they thought of it. EVERY game, 5-4 players think the change is illogical. ONE person in each game LOVES the change. . . why? Cause they now think of Blitzcrank as a free kill. The rest say nothing. Even then one person from each game said they might not even play Blitzcrank again because of this change.

So if I had to say anything. The only people that come to this forum. Come here to argue. Every one that actually just plays the game hates the change. People who hate Blitzcrank with a passion now love him because his slow makes him a easy picking. I rest my case with this and I'm going to continue asking people their thoughts every game tell Riot realizes their mistake and fixes this. This was, yet again; A ONE SIDED NERF. :)

Lugg2 votes

Of course the change is noticeable, why else would they do it? If such a minor change is causing you to give free kills to the game, you shouldn't be playing Blitz to begin with. Even with the slow, Blitz covers more ground than he would if he was just walking normally. That alone makes your argument null and void. I play the game and I still play Blitz after the nerf. He is still a very effect champion. He just has to use some strategy now to avoid being in a bad spot. This is one of the better balance nerfs Riot has done.

Narc0s1s1 votes

The nerf was noticeable in a negative affect. The only reason Blitzcrank still has a chance is because, the rest of his kit. Still the slow makes any form of follow up play impossible. His engage is now an all or nothing. With most champions having large combos. For Blitzcrank a champion that helped set up combo after combo to go to one combo or none. Is a very negative change. The fact that riot is trying to make the game faster paste and last longer to make Blitzcrank a one play per moment he has fallen behind and needs to last tell late game to better his chances. His slow takes such a huge affect on him early game and even in mid game aspects.

When the slow takes affect and you're being chased you have to have so much defense/teammate that will save you or hope they give up. Well its early game; the most you got is a sight stone and tier one boots. Now its mid game the most you got is tier one boots, sight stone, and one and a half defensive item. The slow is still going to hit you hard. Whatever ground you gain is lost instantly when the slow takes affect or if you are against a champion with a slow. Which is more then half of the 124 champions. Even then most of those champions have boosts of their own (with no slow after) and shorter cool downs then Blitzcrank now. Its very easy to turn on him then the reward you get from catching one person.

There was many things that could have fixed him. Yet this was the worst decision they could have done. They did this on him when they first let him out to play and yet they changed it so much sense then. Why on earth would changing it back be a good idea? It didn't work the first time so why is changing it back going to work? What makes now any different then before? Yes the game has changed a lot but, if they keep making champions have to wait tell late game to do their best. Most games will end the second the clock hits twenty minutes. Sense most champions set a game in stone based off of performance in early or mid game play.

ImpossibleGT3 votes

Oh look, Blitzcrank was restored to his less broken form; immediate QQ from Blitzcrank players who were used to moving at +50% for the entire god damn game.

Blitzcrank has always been and will always be cancer. He should be deleted from the game.

Leblancs Boob3 votes

He's still a completely obnoxious champion to play against in all situations. At least that hasn't changed.

Narc0s1s1 votes

No I strongly disagree. This "fix" made it so that landing a pull as Blitzcrank makes or brakes the champion. He no longer has an escape. He as a VERY short window to get in range to knock up the enemy now as his other form of engage. If you do not land the pull Blitz is literally dead weight to the team. I honestly don't think that I will ever see a Blitzcrank ever again after this "fix".

Kouga3 votes

+1 for living up to your username

Narc0s1s1 votes

I agree cause now I have watched Riot Nerf my last favorite champion. I now find myself bored trying to find something else to occupy my time while I wait for my episodes of my shows to come out. T_T

IcyPepper3 votes

You need to separate that into paragraphs for better reading, it's a wall of text. Just a helpful tip, not to come off as too crabby.

But yeah, it sucks. Blitz was really powerful before the nerf, but I can see what they're doing with it. It's supposed to be high risk as well as a reward, allowing a quick reposition to land a grab, but it's supposed to remove his safety (which his passive and ultimate deal with as well) as well as not allowing a Blitz who missed his grab to speed up and just power punch someone anyway. Or escape ganks as easily.

Now, keep in mind his ultimate is an aoe silence with 100% ap scaling and decent base damage with a cooldown of 30 seconds at every rank without cooldown reduction, meaning it can be lowered to 18 seconds eventually. That's... pretty powerful, even for its range, so it's not like Blitzcrank is totally broken and useless now.

Remember how a power budget works, and that some spells or passives are going to be shitty. Fiora doesn't have the greatest passive, but her ultimate applies onhit effects. Annie has point and click cc, but is outranged by Zed of all midlaners when it comes to spells. And let's not forget Bard 's.... entire kit.

Narc0s1s1 votes

I'm was beyond pissed off and want to get what I wanted to say said. I see that. I can fix it later. How ever If Blitzcrank is that big of a threat cause of his large hit boxes, 100% AP ratio, and mobility. Why Nerf his Overdrive in such a way? It makes no sense. If the Ult hits to hard Nerf the AP ratio to 80%. Nerf the pull to 75% and a smaller hit box for both. Make his boost give like half the movement speed boost.

There is so many things they could have done to fix it without giving him a self slow. I would be fine with the damage deductions cause damage as a support is not that big of a deal. Blitzcrank needed his mobility to land grabs. Without it he can no longer get in position. That and when the enemy sees him "boost up" they are just going to run and hide so he can't land a pull then turn on him with ease cause he is now stuck in the spot he went to because of the slow.

It really should not matter if Blitzcrank can escape a gank with ease either. If there is wards hes going to move away anyways. That and if he is paying attention hes going to turn around. The logic of giving Blitzcrank a slow is beyond illogical. Give him less movement speed and he is going to still run. Give him a slow and he stuck and can't run. Give him longer cool downs and hes going to have to use the spell more effective anyways. This Nerf illogical.

Matthias91192 votes

He is now unable to escape where before he could

No offense, but that's literally why they changed it. It was kind of obnoxious that he could pop W, dance around for 5 seconds with massive MS, then just run away if he didn't land a Q. Not to mention 100% uptime on it if he got to 40% CDR.

Now it's a GREAT engage/reposition but there's actually some risk/reward if you get caught out.

M Schumacher2 votes

o wow i cant pick cancercrank into any team comp and win late game with a lotto pull while having 750 movement speed

lel

Leti the Yeti1 votes

I think the reason why was partially due to balance and partially cuz it fits the theme balance cuz uuh you know running froma blitz comnig fo dat ass is a real scary experience

the theme being....... blitz is a steam golem ;l I'm no mechanic engineer or thermal watevers but... so the burst of speed comes from the built up pressure and after expelling it using W a.. you know wot, fuq it.. logic in gaming shouldnt exist ;l

Grompish2 votes

When Blitz was released and for a long time following he always had a slow after his boost but either people complained or they figured they would try a free speed boost... but yeah, I always thought the boost was stupid since with CDs it is almost constant

Narc0s1s1 votes

But, see that's the problem almost every champ who has a boost has ZERO drawback when the boost ends. Its only Blitz and that makes no sense why they would make this take affect. That and for such a HUGE penalty on something that's not an ULT. That and on a Champion that is already going to be punished for a missed "Q". Blitz is honestly dead now. Miss a pull and you can't get away with your "W". Land your pull and you get focused and try to run; can't "W" will screw you. Blitz is now a "Q" all in tell you die or just die. There is no way to play him to your advantage other then a pull and meat shield. Where before it could be pull, meat shield, and kite.

Grompish1 votes

Yup. Nautilus is basically the "Better Blitzcrank" He can hook you and pull you into him or just pull himself away, stun you after pull, AOE slow, huge shield that applies DOT, or an ult that knocks anyone in its way up and slows them. Anyone that picks Blitzcrank or Nautilus, since Naut came out is crazy.. lol

Narc0s1s1 votes

The MAIN reason people hate on "PullCrank" is the sheer fact that he can pull people over walls. So what does him getting a Nerf to his "Boost" make any sense? It doesn't at all make any sense to do that to him. I mean there is SOOOOO many ways to tweak him that I can think of right now to "Fix" His pull that everyone hates that only involves his pull. Make it slower. Make it travel a certain distance based on channeling it. Make it so it doesn't travel as far. Make its hit box smaller. I mean with these changes if you where to still get pulled by all means you deserved it. People are upset cause of the sheer fact of getting pulled and are taking it out on the one that has the quickest pull that and the only pull that can pull enemies over walls.

lB2kGRlc8y1 votes

people complaining about him pulling over cliffs are probably responsible for not warding properly, vision wins games, if you know blitz is somewhere, you steer clear of the area, have people forgotten this?

Narc0s1s1 votes

Very much so they have. Riot even GAVE THEM many ways to get wards all over the place and to get the map to be lit up to prevent such issues like Blitz pulls. Yet people refuse to use them in some cases and then complain that is Blitz's fault cause of his kit that they got pulled when they have many ways to prevent that form happening.

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