Does Syndra deserve the nerf on her Q?
Dark Sphere (Q) damage lowered to 50/95/140/185/230 from 70/110/150/190/230
Dark Sphere (Q) damage lowered to 50/95/140/185/230 from 70/110/150/190/230
A easy to land nuke that turns into a easy-ish to land stun, yeah it does need a small nerf. If it doesnt why dont you buff
and her Q. Syndra is pretty much q, stun, r, win. Its just a slight nerf why do Syndra mains act like its going to turn her into urgot
Buff lux? She has a ultimate that rips entire team health bar wtf. As with the syndra nerfs she deserves it such a stupid champion.
Lux has 4 skillshots and gets ruined by ganks and assassins. she is strong but its not like everyone plays her, It was just an example you dont have to QQ because Lux is good a times. Syndra is always good, put a few orbs ult someone, land a stun for your team, gg. Basically no skill.
Was not qq just saying she does not needs a buff I seen luxs land a 2 man snare and just ult and 100-0 both of them. In fact rather pick luxs over Syndra I find her to be strong. Syndra don't get rekt by ganks and assassin too?? Because I have no problem ganking Syndra when I play jg.
I'm a bit more worried about the E nerf than the Q nerf. The Q nerf is a bit odd because they say they've done it to focus her more on the late-game but you'd think they'd have buffed the late-game damage, then. But yeah I'm more concerned about her E: worried about just how hard it will become to hit her stuns.
Her win rate honestly isn't that fantastic. I know that doesn't say much so I'm not arguing she sucks or anything but I wouldn't be surprised if the nerfs did take her down to one of the lower win percentages. Which isn't necessarily a bad idea because she's meant to be a high skill champion anyway, and people will have to respect that you can't expect to win with her if you don't play her well.
Maybe. Maybe not. I do have to wonder why they are nerfing Syndra while assassins continue to run rampant in the mid lane.
No. Just no. lol
Her early game Q isn't her problem.
There are two main areas I would change for Syndra. Make her R interceptable like Caitlyn's ultimate. And change her stun. Her stun has way too many inconsistencies. Sometimes it can stun without an orb even hitting anyone. Sometimes it will literally go right through them without stunning. It needs to be overhauled to be more reliable. Then from there, either lower the width of the stun or make it similar Gnar's boomerang. Meaning, that after it hits it's first enemy champion target, the remaining travel distance should be reduced. An interesting change could be to make her passive overcome both of these changes upon the skill being maxed, leaving her late game intact and actually making the passive useful.
She is an immobile burst mage. Her damage is not a problem and should not be changed.
[{quoted}](name=Penguin Eclipse,realm=NA,application-id=3ErqAdtq,discussion-id=Uj1dP4e2,comment-id=0004,timestamp=2014-12-24T16:18:15.189+0000)
Her early game Q isn't her problem.
There are two main areas I would change for Syndra. Make her R interceptable like Caitlyn's ultimate. And change her stun. Her stun has way too many inconsistencies. Sometimes it can stun without an orb even hitting anyone. Sometimes it will literally go right through them without stunning. It needs to be overhauled to be more reliable. Then from there, either lower the width of the stun or make it similar Gnar's boomerang. Meaning, that after it hits it's first enemy champion target, the remaining travel distance should be reduced. An interesting change could be to make her passive overcome both of these changes upon the skill being maxed, leaving her late game intact and actually making the passive useful.
She is an immobile burst mage. Her damage is not a problem and should not be changed.
Actually I believe they're changing the E's missile hit detection system for that very reason. They're counting it as a nerf because it will say it hit people it actually made no contact with a lot less, but hopefully it's more reliable on the opposite end too.