She lands an E, Takes it Presses Q. no longer has energy for anything else.
Q, has an energy cost of 100 rank 1
W you want to increase the energy to 60
E you want to increase the energy to from 30 to 70/60/50/40/30
So she only has the ability to use 2 ability before needing to wait.
When she has an energy pool of 200. So she cannot fight at all.
Want to remove her energy regen from W, but you want to only increase her regen by 10 even when its 50 persecond.
Then you want to decrease the damage and scaling on her Q just for a 20+ base damage. But then shift that damage to her R.
I'm not sure what your goal was, but gave her more tools to be safe. More movement speed on W, and additional dash while decreasing the CD and increasing the range But you nerfed her main Tool, Q removing some damage, and putting a bigger CD.
So I think your goal was to front load her 6, so she just has no issues with killing. while being super safe. Removing her ability to team fight, and to split push to become a very safe assassin.
I think shes a decent assassin. But what makes her Unfair imo is her tools to escape allowing her scale pretty well in to mid game.
So I purpose, rewarding for assassine plays, and Nerfing the 'avoid gank plays'.
P- Gain more movement speed buff IF shes running towards an enemy champions, other wise, she doesn't have her speed.
Q- Decrease her rank 1 ap ratio from 0.6 to 0.3
Per rank she an additional AP ratio, at rank 5 she gets 0.7
Remove the bonus damage at max rank
Remove the slow
W- Remove the bonus movement speed she gains.
Grant her 30% damage reduction while in the shroud from AOE abilities.
E-Increases the cool down to 26/24/22/20/18
When she dashes back to her target she will slow them for 25% for 1.5 and reduces the Cooldown By half.
R- Decrease the Cd from 160/130/100 to 120/100/80
Akali channels for 0.5 seconds(can be interrupted, but doesn't break stealth) and dashes in a target direction dealing damage, disabling item actives and Summoner spells for 1.75 seconds.
IF akali Doesn't hit any enemy champions, she is slowed for 1.5 seconds for 50% and will not get an additional dash Putting the ability on CD.
(this in turn will give windows for Counterplay for BOTH parties.)
IF an enemy champion is stuck with the initial dash, and akali will gain an additional dash
(act as the current second Active)
IF she kills target after the first cast of her ult she will gain another dash.
(for a max of 3 dashes. Allowing her go on another target or rewarding her with a proper escape tool)
the cd between dashes decreased from 2.5 to 1.0
tldr; Goal:
Removing escape tools while maintaining her tools as an assassin.
-Removed the movement speed on Passive
-removed the Slow on Q
-Removed the Speed on W
-Increased the CD on E(but rewarding her IF she recasts it)
-Removed the double dash on her R if she uses it as an escape tool and punishes her for using as such with a slow(allowing enemies to catch up)
BUT she gets
-More movement running rowards enemy champions Via Passive.
-She gains more damage on Q
-She is more Tanky while in her W
-She is rewarding with a lower CD, and a slow if she recasts on her E
-Rewards her for using R during fights by granting her additional 2 dashes. and giving her a Unique tool for akali