Some ideas about how to make veigar's kit more fun (yes yes, another veigar post)

Slappy Sal··1 votes·565 views

I'm sure everyone is tired of seeing Veigar posts, especially since he did get a buff to his Passive and Q recently, but I feel like His Q is good as it is (although I'll post my changes to it in here as well). What really needs to be addressed is his W and E. Now i don't expect any Rioters to read this but it would be great if they did happen to come by this and take some things into consideration.

Passive:

Not much can be said here, he honestly could use a different passive since it doesn't really do much but if you want to keep it the same a 2:1 ratio would probably ensure he doesn't go immediately OOM with his new 5s on Baleful Strike.

Baleful Strike is probably his best skill Right now. Honestly I'm fine with how it is on PBE currently (5s all ranks/ 950Range) But I feel like it should at-least go through one or two more units now Just for those who want to play like Nasus (because Veigar doesn't get nearly as much kill potential as Nasus off of AFK farming)

Dark Matter needs a lot of help. While I agree a instant 2.5 sec AoE Stun was extremely Toxic, This Skill is now reduced to pure luck to land in lane because your opponent has to be bad enough to walk into the delayed stun just to land this. low mana costs and short cooldowns mean nothing on a skill that needs your opponent to not have a brain to land. The issue i know is that lowering the start up on this spell could allow veigar to nuke carries even easier than before, and set up easy Triples, Quads and Penta's on a squishy comp but with how hard this skill is to land it needs a 3 second cooldown or something stupid to compensate without making it a guaranteed team killer.

Event Horizon is where the bulk of my ideas will be focused on. Not just for Veigars E itself, but how it could possibly react with his other spells as well. On a post for his initial changes in 5.4, i remember readinf that Riot wanted veigar to "Trap his enemies in a cage and watch them squirm as he shot Baleful Strikes and Dark Matters at them"

First off, both of those spells dont have nearly the cooldown to be doing that. Secondly both skills dont have enough size to them to make any opponent fear them.

As it is currently You either A) Walk out of the Cage and kill veigar or B) Stay in the Cage and Kill Veigar. Not only is Event Horizon Extremely unreliable but its just not fun to play. Old Veigar strategically placed down his E to clutch stun an enemy chasing him down and secure a kill. New veigar presses E and Prays their opponent panics and walks into the edge

WELL ENOUGH ABOUT WHATS WRONG WITH HIS KIT, HOW CAN WE FIX IT!?

As i said earlier i took a liking to the post about Veigar harrasing his opponents in the rage cage, So naturally what i think would be appropriate is if Casting any of Veigars other abilities inside event horizon or pass through the walls into event horizon they get special properties so that Event Horizon will become a much more versatility Utility Spell rather than a "Hope this stuns someone or i die" Spell. Something like this

Passive: Doubles Mana Regen rate while Veigar is inside of Event Horizon

Baleful Strike (Q): Rebounds off of Event Horizons Walls (aiming for units/Prioritizing champions) Passing through all units (Range becomes infinite) Once Event horizon Ends, Baleful strikes properties will return to normal and will continue in the trajectory it was last headed.

Dark Matter (W): When Cast inside Event Horizon, Doubles in Size and Falls .2 seconds faster

Event horizon (e): While Veigar is inside Event Horizon he gains %MR and Armour and MoveSpeed that decays over 1.5 seconds upon leaving the area. Similarly, Reduces opponents Armour and MR While inside Event horizon

Primordial Burst (R) Should be buffed to a 1.1:1 ratio, Gain 150 Range and Become an AoE If it connects with an enemy champion inside of Event horizon.

These are my ideas for how Veigar could be made not only more fun, but more solid of a character. Ofcourse to balance the side of his E giving buffs, the area in which the opponent is stunned by Event horizon, the skills will not be buffed. this increases the urgency to leave his E before its called up rather than just staying inside it and not caring. as well as giving your opponent a tough choice of taking the stun for a guaranteed poke from the meteor and possibly ult or risking the venture in the rage cage and try your luck killing him before he bursts you.

Comments and Feedback Are appreciated! Let me know what you all think of my ideas and what you personally would like to see Riot do with Veigars lack luster W and E.

2 Comments

xXxKojixXx1 votes

I really like the idea of his e reacting with his other spells, and giving him boosted stats while in it is a nice touch. Especially the move speed. With the move speed boost he wouldn't have to rely on the stun for safety. He could use the boost to escape much like trundle's aoe

qetzel1 votes

Giving his Q and W too much reliability in the cage will give him just the same problems as before the mini-rework - you get stuck, you die before you can react (If the plan is still to have the walls block dashes).

If you can add utility effects to them rather than just increase their reliability then this could be a good change. On the other hand, why does Veigar want utility? He is all about th eburst.

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