Double scaling with seraph and manamune

UrielTheJudge··0 votes·931 views

Encountered this build several times on Ezreal the last few games. Having these items scale with each other feels kind of broken since it enables Ezreal to deal insane amounts of damage leading to several one-shots from a Q+Auto.
[zombie-brand-mindblown] Not sure if this is intended by Riot but it feels super broken. Just a thought from my view.

If this is not intended it would be nice to have this fixed (hotfix not in dire need since I've only seen it so often). Given that not many champs profit from a seraph+manamune build it probably won't get abused on anything other than Ezrael but in my opinion, it still needs to be made unique or something alike.

Like I said feels kinda unbalanced. Riot pls nerf

[slayer-jinx-catface]

3 Comments

Dead flag blues3 votes

Let the balance team climb a few ranks outside of plat 4 and then it will get hotfixed [slayer-jinx-wink]

Packun Flower1 votes

Balance team doesn't even play the game so I don't know when you expect this to happen.

Pokemonred2001 votes

They've always double scaled (the passive on Archangel's Staff and Seraph's Embrace used to be called Insight; they changed it to Maw to match Manamune and Muramana in 6.9 because of the Tear changes giving it the mana cost reduction).

I don't think it is too particularly powerful, but the changes to Archangel's and Seraph's earlier this year made it a lot stronger than it needs to be because of the easier build path and the Lost Chapter in the recipe. I feel like that's the main change that makes the combo as strong as it does, but it doesn't feel too overbearing yet so we'll see where it goes.

More from Gameplay