Sona: Change up the chords?
The problem that i guess Riot is seeing so far with Sona is that her burst is highly uncounterable at level 1. They want to open up more options for Sona to use damage, heals, and speed.
However, the trouble with that is that with Sona, there will never be an optimal way to do so that won't involve one skill becoming "too powerful" or having her not played at all.
But. What if we changed up the chords?
For example: Q+ E chord: You get the poke from Q and the slow that lets your team know that you're ready to engage. But it's not so much damage that it's hard to counter. **W+ Q chord: ** A bit of poke and a bit of heal. Not much of either. "Time to heal up and poke down a bit to let them know we mean business." E+ W chord: Speedup + damage reduction. This one could mean either: "Okay, I've cut their damage, let's get out of here and hope we live" or "We need to catch that guy. I'm going to reduce the damage on this person so we can chase that guy."
Not only would a change like this give some more incentive to level other skills than just the damage ones, it works with several different playstyles and forces people to make choices. "Do i want to have the poke on the chord? Or do I want to go fast? Or can i live with just poking with autoattacks and Q until I get another spell?"
It would also get rid of that pesky "uncounterable" level 1 burst that is so worrisome.