Diana rework
Does any else feel like new Diana ult is weak AF
Does any else feel like new Diana ult is weak AF
They pretty much gutted her in a bad attempt to move her out of the AP assassin play style, and into the non-existent AP bruiser role, without actually updating her kit to allow her to function as an AP bruiser.
Why did she need changes in the first place? She seemed fine before IMO.
I agree, i like the revamp on moonfall but it is in no way an ultimate, she needs to have her abilities put back where they were, that E slow was crucial in my mid lane kit that helped me stay competitive against champs that should have flattened me 10 times over because of bad match ups (Ahri, Brand, Liss, Vel, and Heim just to name a few). Putting Lunar rush on e just doesnt feel right.
The rework is very underwhelming and it doesn't have a clear identity. It needs lots of adjustments. Sadly, I think this will overall be a fail. Her kit is clunky with her long ult CD and delay. Her damage is wack. She has no legitimately good build.
If you want to play AP assassins/divers, there is no reason to play Diana over Akali, Kassadin, Ekko, Fizz.
If you want to play AP bruiser, Mordekaiser is infinitely better.
Diana has no identity right now and her ultimate is so pathetically easy to dodge, it makes her feel just awful to play.
Diana still sucks, her issue was always that she goes in and and has no way to get out of a fight after she uses her cooldowns.
I don't think Diana's ultimate is weak, but I think the re-work removed more power from Diana overall than she gained in return.
Look at what changed on Diana:
Basically, Riot removed things Diana needs being a durable melee champion (consistent crowd control and decent melee threat damage) and in turn made her a worthless assassin with no damage and option for playing any other way except an assassin.
In order to be successful Diana needs to be able to stop people from moving. In a fight outside a wave of creeps, Diana can't even fully utilize her shield without being able to stop the enemy from running or dashing. This is so big because Riot fails to realize that nearly every champion in the game has one or most actually, multiple, dashes.
Diana is now 100% reliant on her ultimate to do anything, and when it's down she's more useless than ever before. What exactly do I mean? Well how about this:
Overextend in lane and can't see the gank coming? Oh well, you're probably dead because you have no CC.
Trying to start a team fight for your teammate while your ultimate is down? You have no CC so, you're probably going to die the instant you dash at anything.
Playing in lane against a mage or assassin? Their damage is way higher than yours even with your ultimate, regardless of who it is so unless they are massively outplayed you're never going to be as useful as they are.
Playing Diana in the Jungle? All your damage just got completely gutted so even a support champion can probably clear faster and be more useful than you.
I wish I was exaggerating but I'm not. Riot took an average champion and completely destroyed it to the point that Riot might as well delete her from the game.
Riot did another thing to upset their players, why change her after we bought all the skins, leveled her up? Below are the champs Riot ruined so far: Talon Kata now Diana Keep up the good work Riot and see if you get more and more players like your nerfed champ and stay, just kick that "Ghostgraw" out already, I am sure this is his idea.
They ruined my favorite champ. Rito messes up everything they touch. Such a shit company
give it more time as always
yes... this remake don't makes sense... i always say, she only needs to swap AS passive pro E to her passive and Mana gain to E, with a new mechanic to gain more mana when you pull more enemies, and just a lower E cd because 26~18 is a very high to a non damage skill, or stun, or snare... it's just did a bit of slow and a very very fast knockback. This remake only changes how her damage cycle works, and change it to a horrible way...