My thesis on Volibear: Inconsistencies in mechanics, & how to make him fun & eligible for pro play
I love playing as Volibear, but until this patch, it has been very difficult to advance against good players with him due to his limitations. There is a lot in here, but I promise it's all valuable and noteworthy. First things first, let's address the unfairness.
Inconsistencies in gameplay mechanics:
The healing on Volibear's passive is increased by Spirit Visage and reduced by both grievous wounds and ignite, but it is not increased by Forbidden idol, Ardent Censer, Redemption, Salvation, or Mikael's Crucible. Those items are supposed to add 8, 10, 10, 10 , and 20 percent to a champion's heal power, respectively. What is interesting though, is if you have spirit visage and either of the increased healing items, the extra healing that spirit visage gives is then increased by the percentage of the additional item.
EXAMPLE A level 18 Volibear with 3 Ruby crystals has 2562 HP. When his passive goes off, each tic of his heal is worth 66 health. Same as above and a Mikaels (+20% heal power) also has 2562 HP, each tic of his heal as being 68 health. (+3.03%, 16.97% less than what it shoud be) A level 18 Volibear with a Spirit Visage has 2562 HP. When his passive goes off, each tic of his heal is worth 88 health. (+30% of total heal, working as intended) A level 18 Volibear with a SV, and Mika has 2562 HP. When his passive goes off, each tic of his heal is worth 91 health. (+37.88%, 18.12% < what it should be)
If the math seems weird, that is because Mika and Spirit Visage are supposed to stack multiplicatively
Inconsistency 2
The Revitalize rune in the Resolve tree has ZERO affect on Volibear's passive. For reference, the revitalize rune gives:
PASSIVE: Grants 5% Heal power and Shield Power. Outgoing healing and outgoing shielding is increased by 10% versus targets below 40% health. Incoming healing, incoming shielding, self healing and self shielding are increased by 10% while you are below 40% health.
When I first saw this rune, I knew that it would be beautiful on Volibear. But again, it has ZERO affect on him
Inconsistency 3
The Iron Skin and Mirror Shell runes are supposed to provide +5% armor and +5% magic resistance (respectively) for 3 seconds whenever a champ heals for at least 20 HP. I again thought this would be perfect for Volibear, but his passive does not proc these runes at all, making them a wasted pick.
Making Volibear fun & eligible for pro play
I will make another thread about this. For now, please focus on getting these inconsistencies fixed. Thank you all for your time reading this.