Another player voicing their opinion on abilities that can affect units in a "toxic" way
I figure if enough people don't like something, Riot will change it. I remember when they changed the name of Lux's ult, and enough people disliked it that they changed it again.
So here I am voicing my opinion about abilities that affect the opposite (incorrect) team, or abilities that can make units invincible which could potentially negatively affect your gameplay, with you being helpless to do anything about it.
Basically, I am just adding my humble opinion (and reasoning) to: Please stop making these type of abilities. As a player who has played since S1, although I know there are tons of champions already, and there are only so many possible unique ideas in a game like this, I am absolutely confident that it is still very possible to continue designing new champions who are both fun to play, and innovative, without giving them abilities that can be misused (accidentally or intentionally) in a "toxic" manner, and/or abilities that can directly affect your own personal gameplay with no agency from yourself. I have enjoyed this game since S1, until these champions have started appearing. For me personally, it's beginning to ruin the game.
Sion (invincible minion)
- The most minor one. Can potentially ruin something like a Malzahar E. I don't actually see much reason to make the minion invincible. It could simply take the damage from Sion's attack at the end of the push. It would be very rare that Sion is trying to push a low-health minion that a teammate is about to last hit.
Syndra (invincible minion with potentially huge minion displacement)
- Syndra support. Syndra follows teammate jungler. Just before teammate jungler takes blue, Syndra grabs it and throws it very far away. It's invincible, can't smite it. By the time the minion resets position and you get it low again, Syndra grabs it away again. Game is over because of "hilarious" mechanics.
Poppy
- Casts invincibility on enemies. This has lost two games for me because the Poppy knocked up a high value target while they were intended to be nuked. A teammate that can Kayle ult several enemies is not exactly fun.
Bard
- Self explanatory. I realize that a good Bard will use this well, but being with one who messes up his ult is too frustrating.
Kindred
- I've lost several games where I intended to turn-and-burn on the enemy team (cooldown management / baiting) with low HP, and I do so, only to have Kindred ult everyone, saving me and the enemy Irelia/Riven/Fiora (etc) who kills me and then wins the game. Nothing I could've done. You can communicate with pings but you cannot stop someone from using an ability anyways.
Tahm Kench
- Have had plenty, PLENTY of games with angry teammate Tahm Kenches who get upset because they lose their lane, and/or they want to surrender and the surrender vote fails. Therefore they eat teammates and bring them into the enemy team. Yes I know you can "manually exit" but the delay on that is WAY, WAY too long.
Kalista
- Being ulted into a Kalista in the middle of doing something. I'm doing my own combo - I know what I'm doing. Do not interrupt me because you want to ult. Let me play. I have had combos ruin and free kills get away because of being pulled away while I'm performing a combo. Yes, I realize it gives you a dash with a knockup. But when you know the enemies' cooldowns (i.e. Ezreal arcane shift), there are absolutely situations where ulting me away from the target will save the Ezreal due to cooldowns. Plus, being ripped out of what you are doing without consent is simply annoying.
------ I know that in many of these examples, a common response is, "Well if a player's gonna troll, they're gonna troll regardless!" To that I have two counterpoints:
- 1.) Giving someone the means to troll will, no doubt, increase the likelihood of it occurring. If the means are taken away, it's possible that that player would simply play normally, even though they may be naturally tempted to troll.
- 2.) Many of these abilities can directly affect your own performance/gameplay, which is even less fun than if you simply have an AFK. Far less fun. I think you'd all agree.
------ Thank you for reading