PLEASE LOOK AT THIS NUNU REWORK IDEA

Lordllo·7/30/2016, 3:55:57 AM·2 votes·797 views

Passive- Tuff Life Because Willump lived in the harsh and unforgiving weather of the Freljord, he is used to dealing with tough conditions by stocking up on food whenever he can find it. Whenever gets kills or assists he Feeds on the enemy, giving him bonus AP and Armor. Alternate Version Passive- Tuff Life Because lived Nunu in the harsh and unforgiving weather of the Freljord, he is used to dealing with tough conditions by stocking up on food whenever he can find it. Whenever gets kills or assists he **Feeds **on the enemy,filling up a food bar,when is near death he immediately heals for the amount in the bar. 150 sec cooldown Q- Furious Charge Nunu charges in a target direction dealing damage, slowing all enemies struck, and knocking them airborne. does 30/40/50/70/80 damage (plus 35% ability power) with a 12//10/8/7/6 sec cooldown. Territorial bonus effect:Nunu's Feed bar increases for each enemy hit. W-Annoy Nunu leaps to Target Enemy Champion and annoys them to deal 10.20.30.45.50 magic dmg per sec( + 50% AP). 12.10.9.8.7 sec cooldown.Willump is left standing there and can still take dmg if willump dies Nunudies immediately and the effect is stopped,if Nunu annoys enemies under turret he will be hit by tower shots but willump will still take damage.Recast makes nunu return to Willump. Territorial bonus effect: Detonates any Frostbite on target dealing 70 dmg ( 60% AP) ( 50% slow for 1 sec per stack)

2 things that could work for E- Giant Snowball Nunu rolls a snowball and lets it go,it gets bigger the more it travels, and deals dmg and slows enemies in an aoe effect. Territorial Bonus effect: it stuns instead of slows. Passive Effect: Basic attacks apply frostbite on the target ,slowing (enemy 30% slow for 1 sec) and can be detonated to deal bonus dmg and inflict a greater slow.Max 7 Stacks

Version 2 : YOU MADE HIM ANGRY Toggle ability- Calm Nunu- Basic attacks apply frostbite on the target ,slowing (enemy 30% slow for 1 sec) and can be detonated to deal bonus dmg and inflict a greater slow.Max 7 Stacks. Raged Nunu- Gains:

  • 40 MS
  • 35 AP Loses :
  • 40 Armor
  • 35 MR Costs 30 mana per second

Toggling has a cooldown about 5 sec ** Ultimate/R- Realm Of the Yeti ** Nunu lets out a roar that can be heard globally. It fears any enemy champions /neutral monsters, it can even fear dragon and baron and rift herald within the victiny ( about the range of Trundle's **frozen domain ** It then creates a ring of pillars on the border on that area preventing movement past the area. The area the ultimate is cast on becomes territory for the rest of the game.Nunu's basic abilities have bonus effects in the territory. can be used during teamfights to prevent enemy escape,but can be turned against you if the enemy takes the lead,because you can't escape.

welll, that's my ideas for the Nunu rework.(that is yet to be scheduled XD) I hope u like, feel free to comment and criticize . [slayer-pantheon-thumbs]

5 Comments

Bardful7/30/2016, 4:45:48 AM1 votes

The changes seem like it is making a whole new champion. The only thing the same is the lore and look. I feel some more of the original playstyle of Nunu has to be preserved. But I only really commented to say I love the idea of permanent territory, even if the rest of the kit doesn't follow I feel it could be very useful and interesting. (only fear is that a meta would be formed of where to place it.

ThugWalrus7/30/2016, 5:26:23 AM1 votes

I like the passive Idea with the food bar, seems interesting but need to be careful with the number because it could easily be really op. I like the rolling snowball on his "E" as well, thematic and kind of unique. The other stuff I could take or leave, might be interesting but fundamentally changes Nunu's identity.

Unicky7/30/2016, 6:29:02 AM1 votes

interesting design, there are cool ideas here. I like the W and the E mostly, I find the idea of nunu hopping onto someone and punching them down pretty funny.

SubparKïng7/30/2016, 11:07:21 AM1 votes

definitely an interesting idea for a rework, however some of the kit seems a bit to difficult to use/implement. however i can certainly see the food bar being a very possible aspect for Nunu. the other thing i like, but am not too sure of is the Q, are you thinking like a sejuani Q, where you charge in a direction, or more of a Poppy E, where you have to have a target to charge too.