Aftershock + Lux Support is Still the Core Problem
Below is a snippet of support Lux's winrate on the variety of rune choices that she picked and each's pick-rate for support Lux. At the time of this posting via u.gg's version: https://i.imgur.com/swWeluU.png
For the longest time Aery / Comet were her core runes of choice. Her winrate as a support has steadily been around 49 - 52% over the last year with those runes, which is about standard for the simpler champions and enchantresses. When you account for how bad the winrate is of the lower tier solo-Q champions, it makes sense that the simpler enchantresses do well overall.
- 52.94%
- 52.50%
- 50.56%
- 50.06%
- 50.06%
Which leads to the core point. Traditional Aery / Comet Support Lux sits at around the middle of the pack for enchantresses with a healthier 51 - 52% winrate instead of a 54% with Aftershock. Aftershock Lux is 200 IQ on part of the player base to pick up on, but it still remains to be a toxic play style for mages to abuse a tank rune to nullify their weakness of being squishy or to avoid having to build tankier AP items and instead build burstier ones. Such as when Lissandra would skip
to build
instead.
Riot should really change the way that Aftershock works. As of right now, it takes Lux's bad matchups and invalidates her only weakness (a SEVERE one at that). Nobody can touch her simply because she's able to abuse that rune.
Aside from that, I understand reevaluating the shield-max playstyle as it wasn't touched during the shielding changes. To reiterate in TL;DR; Aftershock + Lux inflates her into a problem, her shield is likely a secondary problem to touch second / tap alongside it. Her overall kit though isn't the problem, it's the problem that you can no longer exploit her core weakness.
Thank you for your time,
LBW