Why not just make the ability point and click if the hitbox is the entire width of the screen?
The champion is already massively safe bullshit, gotta make his long rage abilities unmissable bullshit as well!
The champion is already massively safe bullshit, gotta make his long rage abilities unmissable bullshit as well!
Ah, yes. The skillshots that miss but hit like this https://i.imgur.com/Ra72ixW.gifv
Riot doesn't know how to make hitboxes for hooks.
It's a known fact.
They center off any hitbox impact for the pull animation. Its a more clear visual tell then retracting the hook off non animated portions of a hit box.
Why are there "non animated" portions of the hit boxes to begin with?
because if every skillshots visual was a clean rectangle or circle it would look gross.
The game is 2d. X and Y only. To animate around models creates issues with their animations and inconsistencies in game.
What Qveen is saying is accurate. Because Hitboxes need to be consistent that makes them geometric shapes rather then outlines.
Edit. Replied to wrong poster. Doh.
[{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=TiRZ2s9T,comment-id=00020000000000000000,timestamp=2019-10-02T18:04:37.564+0000)
The game is 2d. X and Y only. To animate around models creates issues with their animations and inconsistencies in game.
What Qveen is saying is accurate. Because Hitboxes need to be consistent that makes them geometric shapes rather then outlines.
Edit. Replied to wrong poster. Doh.
They're always going to look a bit fucked up because even though you're right, your view is at a 3D angle.
I see nothing wrong here. Move along.
On aram the skill shots are way more f'ed up than on SR, mainly because the camera is zoomed out further and i guess for some reason messed with the perceived hitboxes that you see, i see some nutty blitz thresh and morgana qs that are way more BS than ones ive seen on SR.
Actually I agree that that hit. It just looks stupid cause the animation does not match the hit box.
[{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=TiRZ2s9T,comment-id=0006,timestamp=2019-10-01T23:35:46.351+0000)
Actually I agree that that hit. It just looks stupid cause the animation does not match the hit box.
And this can't be fixed, why?
cause riot is lazy, and it brings no $
The hook hit you. Its not "the size of half of your screen", skillshots are edge to edge. The edge of the hook hit the edge of your champion hitbox. Simple as that.
To quote Hashinshin.
"There's no lag compensation in LOL!" /s
To be honest while I know his hitboxed are fucked up , but this did hit.
Someone is crying over an ARAM game? Well that's a first lol
Summoners Rift isn't the only map bud
this looks like latency to me and latency is weird. It can register two different things happening and in most programs, the server has to determine which takes priority
The champion is already massively safe bullshit, gotta make his long rage abilities unmissable bullshit as well!
Ok but like every other hook champ woulda hit that hook too. Why complain about pyke only?
Can mods start removing these kind of posts where OP is lying/exaggerating to make an argument?
We get it, you dont like Pyke but at least make a proper argument and dont lie.
While I also don’t like the “Pyke OP” spam, this is a valid post. Even though it doesn’t provide very strong evidence besides one bad hitbox. I’m not going to argue whether or not Pyke is OP, but I would like it if people moved on already.
While I also don’t like the “Pyke OP” spam, this is a valid post. Even though it doesn’t provide very strong evidence besides one bad hitbox. I’m not going to argue whether or not Pyke is OP, but I would like it if people moved on already.
It's not even a bad hitbox tho. It just doesnt look like his harpoon (hook) model.