An update solution for syndra
While an upcoming nerf to
,I propose a gameplay update for
,avoiding her tragedy repeats.
At League of Legends 2016 World Champions,
was one of the most highlighted champions,with more than three-quarter ban rate and a superior win rate,an nerf comes.
has outstanding advantages and disadvantages,such as:
could burst down almost any enemy with few or no defense,make her snowball considerability.
was strong at small scaled team fight,as
could make advantage for jungler,then whole team.
has a strong lane ability,make her able to assist jungler more frequency,while enemy mid had to farm under tower or he would lose minions.
was vulnerable to enemy has multiple dashes,such as
,
.
's burst was able to intercept,such as
,
,
,
,
,
,etc.
would be weak and almost useless while
was behind,very similar to
,
,
,
.
was hard to skilled and mastered,such as
,
,
.
There is an update solution for
,without changing her splash art,model,and most ability mechanism.
Passive:
NEW:
gains a shield to protect her from incoming damage from enemy champions,towers and monsters.While shield was active,
endures 50% less damage from ranged attack and spells,including enemy champions,towers and monsters.If
hit an enemy champion by her skill,each spell and each enemy,this ability's cooldown reduced by 1 second.
Shield:40+10*level+10% of
's maximum health or 60% of
's ability power,whichever is greater.
Duration:1/1.5/2 sec at lvl 1/7/13.
Cooldown:30/24/18 sec,at lvl 1/7/13,benefits from cooldown reduction.
A small bar under
's health bar,similar to
,showing her shield charging status.
Dark Sphere(Q):
Damage reduced to 50/80/110/140/170(0.5AP),cooldown changed to 5/4.5/4/3.5/3.
Transcendent passive still exists.
Force of Will(W):
Damage reduced to 60/90/120/150/180(0.7AP).
NEW:
could picks up an allied champion,ally would be untargetable and immune any damage while being picked up by
.he can choose a moment and location
throw him to,or time up then
throws him around her,similar to
,
,damage and slow nearby enemies while landing.If it gets a kill,he would get the exploit,instead of
.
Transcendent passive still exists,but
could no longer picks up additional two spheres while she picks up an allied champion.
Scatter the Weak(E):
Damage reduced to 60/80/100/120/140(0.4AP),stun duraction modified to 1/1.25/1.5/1.75/2 sec.
Transcendent passive still exists.
Unleashed Power(Ult):
Damage reduced to 60/120/180(0.1/0.15/0.2AP)per sphere,cooldown reduced to 100/80/60 sec.
NEW:Enemy champion hit by Unleashed Power would receive 3%/5%/7% additional physical damage each sphere,for 8/10/12 sec.