ZZrot needs a nerf

Athran2110··3 votes·663 views

just played a game where the other team had 4 zzrots and they ended up winning even tho they had less kills and damage, all they had to do was sit back and wait for our team to base to get health and mana then they would push. there should be a teather on the minions from the portal so they cant just stick them behind their first tower and still be able to push our tower. It would help if the lane minions could also kill them faster because with the rate of them spawning, the lane minions basically never more any closer, and they dont target the portal either

4 Comments

Grim17661 votes

Well really zz rot isn't a big issue. Not everyone gets it, the only time people do get zz rot is when there all friends and have a way of communication. I have played games where i said people get zz rot and no one did. Do i think they should limit to players yes because having to many can mess up a game and make it no fun. But i don't think its really over powered and doesn't need a Nerf.

Big Lincoln1 votes

i get zz'rot every game because pushing a lane with no risk and no involvement is OP

and if it's a side lane like bot i get force the 5v4 mid/top or run for baron depending on where we are

Chaos Milk Tea1 votes

Quote myself from another thread

{quoted}

Riot either needs to: Nerf zz'rot into the ground or remove it from the game, because it doesn't have much to do with the way the game is supposed to be played unless you are playing a split push comp.

OR: Go all the way. Make more lane/map control items for high level pushing management so that it becomes a viable way to play the game for coordinated teams who know how they want to win. For example a burning totem with a item 3751 esque aura that burns enemy units who pass. It could be used to prevent a lane from pushing or as a zoning object in a team fight.

Right now there are only two such items and they are considered niche.: item 3512 item 3060 They either need to not be confusing players on how to play the game, or be part of a different kind of strategy that is actively supported by a full pool of such items.

4th Chiming Lamb1 votes

just played a game where the other team had 4 zzrots and they ended up winning even tho they had less kills and damage

League isn't about kills or damage, it's about map objectives. The other team got those.

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