ZZrot needs a nerf
just played a game where the other team had 4 zzrots and they ended up winning even tho they had less kills and damage, all they had to do was sit back and wait for our team to base to get health and mana then they would push. there should be a teather on the minions from the portal so they cant just stick them behind their first tower and still be able to push our tower. It would help if the lane minions could also kill them faster because with the rate of them spawning, the lane minions basically never more any closer, and they dont target the portal either
esque aura that burns enemy units who pass. It could be used to prevent a lane from pushing or as a zoning object in a team fight.
They either need to not be confusing players on how to play the game, or be part of a different kind of strategy that is actively supported by a full pool of such items.