Diana rework/changes/buffs

85929814DEL1··3 votes·2,165 views

Hi, Im a Diamond elo mid laner(this is not my main account) , and i was wondering if there was any plans for Diana going forward. Diana is in my opinion not a very good champion(now before you refute this argument plz think about what elo you face her in, cause she dramatically becomes worse the higher elo you get) . The reason for my statement is that I practically main 3 champions, Lux , Diana and Ahri. I enjoy all 3 of them, but the sad truth is, Diana is nowhere near as good as the two others. Last season i had over 60% win rate on both Ahri and Lux, however i was never any higher than a 53% win rate on Diana( i played over 100s of games on those 3 champions).

As she is now, there simply is no game, where Diana is preferable over the other two. Lux teamfights better than both, and Ahri does everything else better than both. The only thing Diana does better , perhaps the best in the game, is taking turrets fast. The problem is that you rarely get to the point where you can take turrets.

Dianas issues are:

  • The only option she has is all in you, she can never get away, or play the poke game.
  • She is extremely easy to camp in laning phase, especially if she faces point and click enemies.
  • She gets focused and locked down really easily in teamfights, if she is the only fed member of the team shell get insta nuked in a teamfight.
  • The only option she has is split pushing, now this is where it gets tricky, she has a strong splitpush, but only under the right circumstance, if you build her tanky like me, she can 1v1 every ap champion in the game, the problem is, if you face any tanky bruiser/Dps like character, youll be useless in both teamfights and splitpush , Diana can not under any circumstance, 1v1 an Irelia, Jax,Shyvana and such( unless massively fed, we are talking like 10/0) and in teamfights they are tankier and provide more utility for team. Irelia is practically the same champion, only better at everything, tankier, true damage, stun ,faster ,in built healing, more dps etc..
  • Dianas Q is really hard to hit in higher elo , which is crucial to her. The only situation its easy to hit is if the enemy is clearly running away from you.
  • Missing Q will most likely mean your death, after laning phase is over.

How to fix the problem:

-The main problem with Diana is that she has no inbuilt outplay potential in her kit, she only all ins you, either she is stronger than you, or she is not. Part of the problem is her e, i feel it is rather useless actually, the situations its usefull are really few(you could achieve practically the same as it does by bying rylais), and i hope riot can change it to actaully do things that help you. My initial thoughs are that she could potentially block cc with it, and/or knock people off her/away, or cancel channels like it does now. ( something like fioras parry, poppys dash field or morganas spell shield comes to mind, comes to mind)

-She needs to be able to escape, or duel harder than she does, take your pref. I prefer that she is high risk high reward, but she needs something to outplay her opponent once she is in the fight imo.

  • Her passive does have great potential, but i dont feel like the proper items/masteries/runes or possibilities to utilize it are there, i hope riot can fix that.

My hopes:

I do greatly enjoy high skill cap/outplay champions, my wishes for Diana is that they grant her some of this in a potential rework. I really love Diana ,and think she artistically is one of the most amazing and unique champions in league, lore/visual Design/gameplay( Q is a crescent moon / only curved skill shot).

She also does somewhat remind me of myself which makes me like her even more.

As she is now, the circumstance under which is strong is so tiny i almost never pick her ever, even when i do there are better options and i sjust play her cause i like her really.

So riot, is there any plans for Diana going forward ?

Edit Does anyone know if there is a good way to get a response from a rioter on this ?

6 Comments

blfUvZ8Ybu1 votes

Reduce Ap ratio increase Aoe.(example;q area damage)

85929814DEL12 votes

I dont think its that simple, its not her numbers that are problematic. Its her kit, and the way its designed. Imo.

BloodyTompon3 votes

This. She needs at least a minor rework unfortunately.

85929814DEL12 votes

Yes, and thats what im hoping for as well, i really enjoy her all in play style, but she needs to be able to do something other than "face tank everything" once she is in.

Leuche1 votes

Honestly if they changed her E to an auto attack reset like a cleave ability that slowed it would be 10x better than how she is now.

MIXER981 votes

I find that if I don't get kills and fed early I'm pretty useless especially in the new assasin meta I simply don't have the escape or tankiness to take relatively any champs anymore. All the new assasins will simply survive my burst, and then if I try to run I have no options they simply catch up to me due to lack of any evade mechanic and a low move speed. Get hit with any hard CC and I'm immediately dead because my kit just became useless. If I face any tank or relatively anyone who just builds MR honestly I cannot burst them (And honestly that's supposed to be my specialty). And if I face any life steal again I am useless due to a lack of sustain.

To sum up everything Diana is so item dependent if you don't get fed you're useless. You have no escape or outplay factor so if you don't kill them with the burst you are dead, yet life steal any tank or any amount of hard CC will shut down your burst ability.

Honestly, the main problem I have is that there is no outplay potential on either side of the equation. It's either I insta-burst you or I can't do enough damage or escape and I just sit there and die. I feel as though some of her abilities do not fit her kit her E is useless because again it's really either insta burst or die so there is rarely a situation where I need to pull a running enemy because they can just easily stay and sustain my damage, and I'm solely a one target deleter why would I want to pull everyone right in top of me? Her role is a fighter and her passive and W is built toward that but Q and R is built for bursting and E is again useless and lacks really any cohesion with her kit.

Ultimately her abilities take conflicting directions of whether I'm a fighter or an assasin. However I lack the sustain and tankiness for a fighter and I lack the outplay or escape to be a assasin.

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