Dreams of what Ekko could have been
Believe it or not this isn't a post about him being overpowered or underpowered. The reason I don't like ekko is that there's just too much there. Riot has lately been pushing more and more mechanics and utility into each champ they release and I'm honestly starting to get a little tired of it. Think about it, this guy has a slow, a stun/shield/slow, a blink (possible double blink), an untargetable, a passive speed boost and slow, good waveclear, excellent engage and disengage/antichase topped with high burst potential. Whether or not his stats have been tweaked to balance perfection doesn't even matter, the champion is just not fun to play against at all and kind of feels like cheating when I do play him. Why not make his e a dash? I mean, what is the NECESSITY that it HAD to be a blink? All in all I think this is poor champ design and I wish that riot would focus more on what makes a champion unique rather than an entire swiss army kit in one champ. His ult makes him unique and awesome, what if his e did a % of their missing health as additional damage? What if instead of the three hit major damage/slow/ms boost, every three hits on something reduced cooldown on abilities, more so with champs (you know the whole time thing) and w instead slowed enemies significantly and him entering granted a speed boost to allies inside the dome (that one could use a little brainstorming to make better). His role would then be an assasin that excelled in teamfights because the more abilities he got off on more champs the more moves he could keep sending out, how cool would that be?? Instead of the cc heavy assasin bruiser waveclear pest he is now.
and
. And just when mages where slowly coming back.
are hated, because they're strong when play right, but not everyone can play them due to high skill cap, and that's exactly what the game needs.
(i would honestly play him, looks hella fun)