fix your hitboxes ffs... they're retarded

Wheres my ward··48 votes·4,448 views

Want to improve your game?...

how abit fixing the fucking hitboxes... love being grabbed by a thresh/blitz hook when im 2 steps out of the fucking hook... its great and im sure thousands of other players can relate to this stupid shit.

44 Comments

Critmaster Garen12 votes

this is because there are 3 sizes of hitboxes (small, medium and large). theyre shaped in a circle around your champion. something similar goes for skillshot projectiles.

the hitboxes dont have to match the shape of the champion model. in fact in many cases they dont. now imagine them also not matching the projectile perfectly.

skillshots are considered a "hit" if the circular skillshot hitbox touches the circular chamion hitbox on any side. this creates weird effects where skillshots hit even if they visually dont, because the invisible hitboxes are touching.

i dont know why we arent allowed to display champion hitboxes like in custom games. this would fix so many issues about how misleading they are.

i think the best way to explain it is to imagine league models like tabletop figurines. imagine theyre all standing on a circular platform, and that platform is the champions hitbox.

only due to the isometric view, the hitbox also appears mostly shifted behind the champion model.

https://www.reapermini.com/images/blurbs/savageworlds/2up.jpg

Ackelope2 votes

Those little robo-dudes look pretty cool, are you aware what they're from, if anything?

Critmaster Garen1 votes

{quoted}

Those little robo-dudes look pretty cool, are you aware what they're from, if anything?

i just took a random image from google, after seaching for "tabletop figurines". srry i cant tell you more.

Unfortunate Game10 votes

Its mainly those champions with a hook that need to have a look at. We need a more accurate hit box. +1 Thresh Blitzcrank Nautilus

Rot Panda1 votes

speaking of naut, I had a weird situation today where his anchor landed, completed the 'got to max range without hitting anything' animation, then pulled me towards him.

Tyaldan1 votes

I had one where i used sivirs spell absorb as it was in flight, it landed before the animation finished for the shield, and it started pulling him, then stopped half way. Like i was solid terrain. Didnt pull me to him thankfully.

It Hertz When IP1 votes

Because you were immune to the pull and the damage, but your shield didn't stop the self-mobility half of it. Just like if Thresh tags someone with Morg's shield on them, he can still pull himself to them, they just aren't damaged or stunned.

Mhihnj1 votes

Naut's hook range is actually a little longer and wider than the actual tool tip says

EyesOfTheFox1 votes

The I Blitzcrank skin is the worst. It doesn't have the giant fist at the end of the hook, but the hitbox is the exact same size as always. This is very misleading and frustrating, but also a great way to take advantage of players who may not be aware of this.

Seenan5 votes

{quoted}

The I Blitzcrank skin is the worst. It doesn't have the giant fist at the end of the hook, but the hitbox is the exact same size as always. This is very misleading and frustrating, but also a great way to take advantage of players who may not be aware of this.

Pretty sure that skin is banned from tournaments because of how brokenly dumb the hitbox is.

SSJTribe1 votes

it's just because his Q arm is invisible

TotalJerk1 votes

Also because at times it can be really hard to even hear the grab. Humans react faster to sound, so the skin effectively gives people less time to react.

Hellioning1 votes

It's mostly obvious because those are really high impact skills that also have chains attached to them; lots of champs have really weird hitboxes on their spells, but you can actively see the chain snap to the side for the hooks, so it looks like they're the worst when they're about average.

The Voids Call2 votes

the skills which have really off hitboxs i can think of that aren't a hook is Morgana Q and Amumu Q

Unfortunate Game1 votes

100+

The Voids Call1 votes

Leona E too, forgot about that one

KnKitsune6 votes

Have you seen a Blitz catch someone who is 2 Teemos away from it's fist? I have.

Hahahahyena2 votes

it was probably me getting grabbed

Spoofghoul6 votes

lux ult still is the most retarded hitbox of all

followed by illaoi Q

then grabs and binds

It Hertz When IP2 votes

Illaoi's Q hitbox is literally displayed on the ground. I have never hit anything with it that wasn't in the box when the tentacle came down.

MLDzXnRRR5 votes

Illaoi's Q hitbox is weird.

Saianna4 votes

Sometimes it's caused by ping and how MMO games are working around it.

KVbqbFsC8e3 votes

Surprised this isn't brought up more often. Most of the hitboxes in this game are inaccurate.

TheChaoticSwede3 votes

Wholeheartedly agree. Games with accurate hitboxes always feel so much better than crappily made ones. Doubly so if it's a competitive game because then both the players can accurately predict where and when something is going to hit and that gives both the players more security in what they're doing.

http://imgur.com/qSpUMeN

Compare the pic in the link with some videos of a Thresh and Nautilus hook and you'll soon realize why your first instinct when you see a Thresh hook come out is to run to the furthest corner of the map instead of just trying to sidestep it.

L Psy Kongroo3 votes

People always mention Thresh, Blitz, LB, etc., but I feel like the biggest offender is THIS bitch: Ashe . Seriously, you want to talk messed up hitboxes? Take a close look at her ult sometime. I swear, that thing's hitbox is twice the size of a champion's.

Emperor Time1 votes

I read somewhere that when blitz/thresh hook reaches it's maximum length that the end of the hitbox will enlarge.

ADepressedLeona1 votes

I've seen both hooks wiz right past people just to turn and magnetize to them.

TheRealBaz1 votes

leblanc e is the worst defender

Mirkhail1 votes

I would like better hitboxes but i think that riot would need to change the engine or remake all the hitboxes fro scratch.

  1. For what i understand all hitboxes are circular and champion hitboxes instead of begin unique are categorized in small, medium and large but champion don't fit exactly so already base champion hitboxes are misleading 2)Skillshot have a circular hitbox too and to hit a champion you only need that the 2 hitboxes touch, also the game have a 3D graphic but it works in 2D and most skill shot animation have height (lux is an example) while their hitbox is only 2d. 3)For what i understand the game have a strange way to handle lag and connection problem, the server and the client are often desynchronized so the client think that champion x is in that position while the server think otherwise, champion y throw a spell to champion x and the server calculate if they champion has been hit based on his data then the information are send back to the client that show champion x begin hit even if for the client the wasn't.
NeoBrawler1 votes

{quoted}

I would like better hitboxes but i think that riot would need to change the engine or remake all the hitboxes fro scratch.

  1. For what i understand all hitboxes are circular and champion hitboxes instead of begin unique are categorized in small, medium and large but champion don't fit exactly so already base champion hitboxes are misleading 2)Skillshot have a circular hitbox too and to hit a champion you only need that the 2 hitboxes touch, also the game have a 3D graphic but it works in 2D and most skill shot animation have height (lux is an example) while their hitbox is only 2d. 3)For what i understand the game have a strange way to handle lag and connection problem, the server and the client are often desynchronized so the client think that champion x is in that position while the server think otherwise, champion y throw a spell to champion x and the server calculate if they champion has been hit based on his data then the information are send back to the client that show champion x begin hit even if for the client the wasn't.

aren't they making a whole engine already? For the new client and what not?

MunchCrunchLunch1 votes

just fix morgan's q and i shall rest in peace. also yes thresh hook. I haven;t seen many weird blitz hooks they seem fine to me but otherwise thresh and morgana.

Sintama1 votes

I can't agree more. So many times I have thought, "Did I hit that? There is seriously no way that skillshot connected." It's comical sometimes.

EyesOfTheFox1 votes

Agreed. I fell victim to A-Sol last night, his passive (visually) didn't even touch me, even when it was in W form, yet somehow, it would still "hit" me and do damage. Nothing is more frustrating than dodging a graphic just to be smashed by some invisible circle.

EDIT: I was playing as Annie, a champion with one of the smallest hit box circles, so the hit boxes on Sol's passive definitely extend way beyond the graphic.

EDIT 2: Riot will more than likely never change this aspect of the game. I get the impression they would respond, "Oh you know it's like that? Well just play around it." In higher ranked play most people realize these things and have the experience to know how far away they need to be to avoid the hitbox, not the graphic. Still, in the heat of the moment, all you think about is the visual sometimes.

Numb3rs1 votes

Same with Lux's AOE ability, i get hit by that shit so often when im outside of the circle

Critmaster Garen1 votes

{quoted}

Same with Lux's AOE ability, i get hit by that shit so often when im outside of the circle

lucent singularity is actually really accurate. circular skillshots like brands w, lux e etc. are the least misleading ones. ive often stood right at the border of a lux e without getting hit when it detonated.

if youre still getting hit, its probably because your own champion hitbox is misleading.

Brody Biggu1 votes

The New Dragon guy rotating fire has a pretty stupid hit box too, no where near it but its still hitting me. Im not saying its too big I just wish I could see where its actually hitting instead of being trolled by visual effects

Ariel the Cruel1 votes

Thresh hook hit-box doubles at the end of it's animation. It's also centered on the blade, not the chain.

Still better than old Nid spear which could hit you the next lane over.

C9 Scott Free 1 votes

MOrgana

Ray22441 votes

you should go watch jeremy's video on hitboxes, it might show whats going on, and its very interesting anyway.

The Deckowner1 votes

lb's fucking chain hitbox is bullshit

EminenceVoid1 votes

I agree many hitboxes are inaccurate, but my problem is the delay or interval of the visual and hitboxes. The hitboxes lag behind the animation, and sometime cause the most stupidest outcomes ever. One example is Diana's combo of Q >R, the animation is stupid fast, but my hitbox lags behind and I still get hit by things that should have missed. And also the damage is applied after the animation happens, its not instant enough during some duels cause I end up dying and the damage never applies, while I should have won the duel.

A Miss Fortune1 votes

I was recently up against a Jinx who used her W in my direction, not only did it clearly miss by about the length of two minions, but half a second after the ability disapeared, it seemingly came around and "hit" me anyways half a second later. It was pretty funny for me to get Zapped out of no where, half a second after the ability disapeared, but yeah hitboxes in the game are just a joke.

It can be really funny when it happens, but there's nothing balanced about Nautilus being able to hook someone behind a wave or Thresh's hook to redirect itself like a homing missile.

wolvius1 votes

Edit:Ffs wrong thread.

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