Buff Garen a little bit....please?
So, first off, I'd just like to say that I've been playing
Garen ever since I started about a year and a half ago and that he has always been my favorite champion. This probably makes my opinions a bit biased, but I still think I have some valid points.
Anyway, Garen has been somewhat of a weak pick for a long time now (still fun as heck though, don't get me wrong). Though I very much welcomed the massive buff to his passive, it still did not make him anywhere near a viable pick. All it did was buff one of his strengths, not patch up any of his major weaknesses.
Although he has a lot of these weaknesses (insanely bad teamfighting, how easy he is to kite, etc.) I just want to address only one - his underwhelming late-game damage.
First, DON'T buff his early game - seriously, if anything about Garen is OP, it's his early damage. But as he scales into the late game, even if you do catch one of the enemies' carries, Garen either dies getting kited to death or just straight doesn't kill them with his combo, and then dies anyway. And the one way I would get around this was to build critical strike (usually an IE and a Ghostblade) - usually making him do just enough damage to finish one off. And even then, Garen doesn't kill someone as nearly as fast as a
Darius does, and he can actually kill other people too.
And then you nerf the Infinity Edge.....why? Garen needs all the crit he can get to damage something, why take it away? 35% and 40% is a big difference for someone who DEPENDS on killing their target.
But I'm going to think that Riot won't reverse the changes, so I ask just one thing -
Give Garen some more damage late. Either buff his crit damage on his E, give him more late base damage, or even give Garen some natural crit chance. Oh, how I would love that.
There's also some other ideas I've read from other places - someone mentioned that building Garen AD would make his spinning useless (as he would do more damage just auto attacking), so Garen should spin faster the more attack speed he has. You could also buff his ultimate, make him less kiteable....both of those would in some way buff his damage.
So.....I'd like to discuss this. Garen current place in the meta, his weaknesses, strong-points, and how to get him in a better place.
TL:DR; Garen needs more late damage. Discuss.
EDIT: I'm not saying any MAJOR changes, just make him a viable damage threat late game (OUTSIDE OF HIS KILL BUTTON). Garen is balanced; but not in the type of way that, well, Zed is. Zed is a good balanced - he has a little bit more strengths than weaknesses, but Garen has a little bit more weaknesses than strengths. His strengths are powerful, but his weaknesses are even bigger.

/
. All the extra damage when they're at 1hp doesn't exactly make the CD valid either.

then either more tank or more damage depending on what I feel is needed.
?