HUD suggestions for Improvement
I have made a list of things that I have found disruptive in the new HUD. They mainly deal with color scheme contrast and clarity of information. I would hope that Riot can fix these things if they refuse to have 2 HUD options.
Skills Bar: The skills bar for QWER and summoners spells is visually difficult to see and distracting compared to the old HUD. When a skill goes on cooldown there is a blue circle that rotates and covers up the skill making it difficult to know what each skill is (especially when trying a new champ "qwer" is not muscle memory). When skills went on cooldown for the old HUD I did not need to fight the game HUD to see what is skill is which.
- Blue Circle: makes it difficult to view the actual skill.
- Skills get grayed out making it visual difficult to determine what the skill is. (would prefer no graying of skills like previous HUD)
- When getting cc'ed or going into invulnerable stat certain skills get a red "x" mark. I do not think that is necessary because if I can't cast it I'll keep smashing until it's cast when I'm out of cc or invulnerability. You also cannot see the cooldown of your skills while there is a red x. This just forces visual adaptability to how the skills look like in different states. Again this makes me need to focus on what the skill is.
[IMG]http://i59.tinypic.com/2w6s8rl.png[/IMG]
[IMG]http://i57.tinypic.com/r9g5g9.png[/IMG]
[IMG]http://i59.tinypic.com/2z65hcg.png[/IMG]
Trinkets:
- There is an added timer making it difficult to know which trinket I own at the time. IE: I'm trying to kill Vayne and I want to see if I own lvl 2 sweeper trinket, but it is covered up by the cooldown timer and blue circle. I have to really concentrate and look to see what I own rather than just glance at it and immediately gain information that I need (what trinket I own & if it's on cooldown). Or I would have to press Tab and find my champion slot to see what trinket I have. [IMG]http://i58.tinypic.com/fuwdgz.png[/IMG]
[IMG]http://i60.tinypic.com/1zyioa8.png[/IMG]
Champion info display: I noticed there is an option to hide this display. I think a better option would be to hide champion portrait since most people know what champion they have selected to play. (Possibly streamers would want their champion portrait to be displayed for viewers) This would improve room efficiency and give more visual on the map. Old HUD diplays: Attack dmg, Ability power, armor, MR, attack speed, movement speed New HUD additions: Attack range & cooldown
- Attack range display addition: I personally feel like if I picked Jax or Renekton I know that I am a melee character. I do not feel this displays vital information and distracts the eyes from viewing other more important information. (The only exception I can think of that this may possible be helpful is Kayle, Nidalee, and Jayce since their Attack Range changes)
- Cooldown display addition: This can be useful for mages or other cooldown based champs for people to know how much cooldown they currently have. Personally I feel it should not be displayed as it used to be displayed when you pressed "C." I think it should be put back into that area and not constantly displayed as a distraction to the other important numbers. [IMG]http://i59.tinypic.com/16267uh.png[/IMG]
[IMG]http://i59.tinypic.com/14ecrav.png[/IMG]
Leveling up skills: The new HUD for leveling up skills is a downgrade on visual clarity in my opinion. I normally glance down at my skills really quick with "ctrl QWER" and can see which skills are able to be lvl'ed up. On the new HUD I have many times accidently tried to level up a skill that already has 5 points into that skill. Old: The old level up for skills had a yellow box outline and a yellow + sign with dark areas around it making it visual efficient. It also contrasted well with skills that you cannot level with complete black. I did not need to fight the game visuals for the old HUD. New HUD: The level up for this is a yellow ^ sign surrounded by dark green with the skills that you cannot level also looking visual similar to skills you can level up. The contrast on the new HUD for skills you can lvl up vs skills you cannot lvl up is too similar when I only take a quick glance. Overall I hope there is an improvement in color contrast for this part for clarity.
Old skills lvl up: [IMG]http://i62.tinypic.com/dh32qc.jpg[/IMG]
New skills lvl up: [IMG]http://i60.tinypic.com/24awg9x.jpg[/IMG]
Pots getting grayed out: Sometimes when pots are grayed out when unusable makes me not notice if I have pots and forget. This is not as big deal as the previous concerns, but it personally disrupts my game play.
[IMG]http://i58.tinypic.com/4jl2l2.png[/IMG]
Conclusion:
- Cooldown blue circle is blocking skills portrait.
- Gray color effect on skills makes skill difficult to determine.
- Trinket timer's plus blue circle during cooldown prevents user from seeing what type of trinket they have.
- Champion info has too much excess added info causing clutter: Attack range & cooldown.
- leveling up skills clarity level has gone down with the new color scheme.
- "phew! I'm alive! Now what to do in 2 seconds!
*looks at abilities and active items, only to see them all red with X's through them and no CDR timers *
"Great... I guess it's blindly button mash and hope things work out."