How I feel Nasus breaks the game.
TLDR: Nasus isnt broken, its his playstyle that doesnt properly reward the player into doing team related things.
First off let me pose you a question.
Whats worth more gold, a siege minion, or a champion?
Well if you answered champion then congratulations you have the mental capacity for the rest of my arguement.
Without talking about the sheer Gold Value that Nasus gets from each Siphoning Strike stack, the issue with nasus is a simple pavlovian issue, and its kind of ironic seeing that he's a dog. If a caster minion is worth 3 stacks, and siege minion is worth 6, then you would think that a champion, something thats supposed to be much harder than a siege minion to kill, would be worth a significant amount more, but it isn't.
Nasus players are not conditioned to go after champions at all, which is in turn the issue. (or at least one of them) Logically, if two scenarios reward the player the same, but one takes significantly less effort, theyre going to chose that scenario. The only champion the player is ever really encouraged to kill is their laner.
Another issue is that playing Nasus, more often than not, puts you simply at the mercy of either teams skill. if you play your nasus game correctly and farm through your early game, you dont die, you dont feed, you just do your job and generate pressure. You can essentially do nothing more than press on one lane and hope that the other lanes dont lose nearly as hard as you do.
Many people will say "oh, its easy just camp nasus" but lets face it no one does.
Really i'd suggest a split of stacks between kinds of minions, similar to cho gaths ult stacks.
Casters, the easiest to kill, would be 1 stack. (which is still equivalent to 35 Gold) Melees, the 2nd easiest to kill, would be 3 stacks. Siege minions would give 6, since theyr're signifcantly harder to kill. And then Champions would give 10 stacks. (Or maybe more?)
For jungle camps, small or minor monsters like baby krugs or the wolf pups and raptor babies would only give 1, and the Majors would all give 3, including Red and Blue buff. (Wouldnt be abhorrent to suggest that Red/Blue give 6.) and then Epic monsters like Baron, Drake, Rift, and such, would give 10.
This is all assuming that his Q remains the same.
So numerically would like so.
Stacks per Wave: 12 for regular, 18 for siege wave. And a full jungle clear, wiping out all life would give 30 some odd stacks, thats assuming you dont get counter jungled.
Please I'd like to hear anything else anyone has to say.