Idea: Addition to End Game Results - Crowd Control
We have graph and data representation for many metrics, such as true damage dealt to enemy champions, and I'm seeing a gap that could be filled to better represent participation from those whose role is not defined by damage.
I throw as an idea, to include seconds of crowd control as a metric for end game stats. (further separated preferably by the types, either hard or soft, or slows, stuns, knock ups/knock backs, etc) (in the case of slows, perhaps total movement reduced? so that it wouldn't count if they're standing still?)
Another would be damage done while under the influence of your crowd control, or CC assisted Damage, so that instead of just landing a skill that also has crowd control, we can see who's CC creates windows of further damage, for self and allies. (Damage of the skill that caused the CC should not be included imo).
Another would be Damage Blocked; (braum shield, yasuo wall, shen invulnerability, taric invulnerability, etc)
as well as perhaps number of channel/skill interrupts.
I'm sure I've missed a few, but basically, there's a lot going on in the game that simply isn't being represented, and I wish they were.