Possible Sion Rework Idea (Opinion)
Sorry for bad english
Hello, this is my first post on Boards. I'm not sure on the current state on the Sion Rework, but I have been thinking aboout his kit and would love to give my two cents. I love playing sion, and the theme of stacking health on e and being unstoppable with r is a great niche and overall char theme.
Sion feels like he should be a slow, heavy zombie who is tanky, and hard to kill. His autos should hurt, but only if he can approach you. His current state feels clunky, and doesnt synergy well. Below is my opinion on a possible rework route and idea
Firstly, I feel that Sion should not use mana, but health instead. It first better (IMO) of the zombie undead char
Passive
All bonus attack speed from runes, masteries and items is converted into bonus attack damage.
I can't remember where i saw this, but it was an idea in which all bonus attack speed is converted into attack damage. This means that sion would not be able to get more attack speed as the amount that scales naturally with level. It would fit the theme as a giant, slow, heavy hitting zombie. the attack damage should be enough to compensate, but not enough to make stacking attack speed items better than ad items (duh).
Q
**Cost: % of current/max health
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Sion attacks with such force that the unit is stunned for X seconds, hurting himself in the process. or
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Sion throws his axe, stunning the first champion hit for X seconds, hurting himself in the process**
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I feel as though stun is crucial for Sion for work, as he has no other gap closes, and is a relatively slow char anyway. It would also make his relatviely weak early game better, with AA Q AA combo (although im not sure how weak/strong this theoretical kit could be)
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This is more like his current stun, and would be easier for sion to catch up. 1. would make it much harder to catch up than 2. especially in current meta of mobility. Notice how i didn't put "he can pick the axe back up to reduce cooldown" or some other unfun mechanic like that (unfun for person being chased)
W (idk)
Instantly deals 666 true damage to all units within 666 range
Really not sure on this one, but i do feel the exploding shield doesnt really mesh with his kit at all, and would not be missed on ad/ bruiser sion
E
Cost: % of current/max health Sion drains his own life force to empower his axe, dealing extra damage. When a unit is killed, Sion gains X health permanently
I feel like this is the core of ad sions kit, and is what makes him so fun to play. This would allow sion to buy more offensive items without being too squishy. However, I don't think the toggle off/on is too great. Maybe make this a one hit like nasus/ veigar, or even a timed empower like kayles e or something
**R Cost: No Cost Should be the same except remove the healing teammates part. What zombie would do that????? ** Again, this is just my opinion of what ad sion should be, all opinions welcome :^)