My Take on Gangplank Rework/Altering Values
Since we've started seeing a lot of reworks for less-played champs in the past season, I would like to start pinpointed the champs that you never see being played in ranked. Here's my take on a way to make Gangplank viable, without really changing his kit too much or making him more OP than other currently popular champions.
Passive: Grog-Soaked blade should still have the same stacking slow that it currently does now, but the poison damage should scale off AD and continue to deal magic damage over time (very similar to how Darius stacks his). In it's current state, the passive only tickles from mid-late game. it's barely noticeable.
Q: I think there's too little of an uptime in GP's offensive play. Not sure what I'd do here since his Q is somewhat the most iconic part of his kit, allowing him to harass. Maybe a little overall cooldown reduction?
W: Heal should still scale off AP, and it should still break out of CC. Make W also cause his next attack to deal % max health based magic damage (similarily to gragas W). This gives GP players a choice to use W offensively or defensively, or both if timed well. Magic damage so that it prevents GP from one shotting after IE and LW.
E. Can remain the same. Maybe make it stronger overall, and disable the passive during cooldown.
R. I believe his ult should scale off AD as well as it's current AP scaling, but also apply Grog Soaked Blade stacks (similar to MF's Bullet Time). Makes his ult much much much more devastating to fight in it.
Any ideas? I don't really think this would make him OP - just more reasonably viable in today's meta.