So w/o AP where's the trinity in Trinity Force?
So granted I'm still relatively new to the game, but to me it seems like Riot put more time into nerfing things that weren't in need of it, and not fixing issues that needed improvements. Before you go and start devil's advocating me with how great the new Graves is, take a moment to think about the bigger picture. What was wrong with the AP in trinity force? Aside from Hexblade (which was also nerfed by removing the cooldown) it was one of if not the only (sorry Guinsoo) viable hybrid item that gave ad/ap as well as attack speed mana and health. To me however, it was the ad/ap/speed that made the "trinity" not the health or mana. I know I'm not the only one as friends of mine that have been playing since season one and two also seem dumbfounded by this nerf of sheen, a classic staple of the game. Perhaps it's like many in the community say, and Riot just has something aginst mages, but does that really justify what they're doing? Which leads me to my next biggest qualm, as someone who started as a jungler I must say I'm thouroghly dissapointed in the changes to the starting items for junglers. Not to mention the removal of the avarace blade, an item that often allowed for late game comebacks when losing cs in lane. Yeah the rift herald seems cool and all, but did jungler's really need a gold nerf when they were already among the least income roles in the game? To me it feels like they messed up so many more things that had absolutly nothing wrong with them, than the few things they actually improved. Even the convoluted update to masteries seems to have nerfed most of what I liked about them than to have given me more "impactful" decisions. I will forever miss going 30-0-0 and having cooldown and attackspeed. Now most will probably opt for scaling AD/AP over a measly 2% spellvamp/lifesteal... to the League I fell in love with, R.I.P... and welcome to the unforgiving season 6. Please leave any other thoughts on the preseason changes, and pray that the Riot Gods have mercy on our souls...
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--there you go, the "trinity"
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or
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is amazing and gives champions like
and
more offensive options early game without costing them utility.