new summoner spell?

McGonigle20··1 votes·762 views

why not make a new summoner spell or 2..? it would be easy and it could add a little more variety to the game if you make it worth using.

11 Comments

Onegarion1 votes

Question becomes what would they be? Its easy to propose a solution with no real answer. There has to be somehwere to start.

McGonigle201 votes

im liking roguewill's Strike idea.. something similar to that would be cool.

wolfax1 votes

As I posted on his idea, I don't think high burst champions (mainly assassins) really need that kind of help. Ignite already gives them more kill potential while at least creating the option of giving you a shot to fight back some before it finishes you off.

Sailor Mint1 votes

What would a new spell do that isn't already covered by other Summoner spells? What need isn't currently covered?

If anything, there's too many of them.

gg wp lol1 votes

[deleted]

Sailor Mint1 votes

That one makes more sense. Even better if you had to choose between 2 upgrades.

RogueWill1 votes

Strike: Deals true damage on a single tick (Basically a reduced ignite that is not over time but all at once)

Interference: Enhance target enemy CD by 20% and reduces spell vamp by 30% (basically an mage version of an exhaust)

wolfax1 votes

I don't think high burst champions (assassins) really need that kind of help. I personally would not like to see Strike implemented.

Interference I'm actually down with though. Though exhaust already reduces their damage so... This would have to be better than exhaust against mages to even be considered. And I'm not sure if 20% additional cooldownd would really work on an exhaust like length. How would it work too? Would anything on cooldown immediately get more cooldown, or would it only be abilities used during the interference effect?

RogueWill1 votes

The same way CRD works right now. If an ability is on CD at the moment you buy a CDR item the timer doesn't change. I re read exhaust and yeah at the moment it seems a bit weak. Maybe keep the 40% damage reduction, the chnage the CD to 30% extra and the spell vamp reduced by 15% would be a bit more balanced. Basically it will limit the number of rotation a mage can do on a teamfight to 1.

pE4CbxDPQO1 votes

Would be so lovely it would add a lot of variety to the game. Maybe another support summoner like: XYZ: Increases ally AS and AD 15% for 5 seconds.

McGonigle201 votes

yeah but that take a lot longer. lol

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