new summoner spell?
why not make a new summoner spell or 2..? it would be easy and it could add a little more variety to the game if you make it worth using.
why not make a new summoner spell or 2..? it would be easy and it could add a little more variety to the game if you make it worth using.
Question becomes what would they be? Its easy to propose a solution with no real answer. There has to be somehwere to start.
im liking roguewill's Strike idea.. something similar to that would be cool.
As I posted on his idea, I don't think high burst champions (mainly assassins) really need that kind of help. Ignite already gives them more kill potential while at least creating the option of giving you a shot to fight back some before it finishes you off.
What would a new spell do that isn't already covered by other Summoner spells? What need isn't currently covered?
If anything, there's too many of them.
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That one makes more sense. Even better if you had to choose between 2 upgrades.
Strike: Deals true damage on a single tick (Basically a reduced ignite that is not over time but all at once)
Interference: Enhance target enemy CD by 20% and reduces spell vamp by 30% (basically an mage version of an exhaust)
I don't think high burst champions (assassins) really need that kind of help. I personally would not like to see Strike implemented.
Interference I'm actually down with though. Though exhaust already reduces their damage so... This would have to be better than exhaust against mages to even be considered. And I'm not sure if 20% additional cooldownd would really work on an exhaust like length. How would it work too? Would anything on cooldown immediately get more cooldown, or would it only be abilities used during the interference effect?
The same way CRD works right now. If an ability is on CD at the moment you buy a CDR item the timer doesn't change. I re read exhaust and yeah at the moment it seems a bit weak. Maybe keep the 40% damage reduction, the chnage the CD to 30% extra and the spell vamp reduced by 15% would be a bit more balanced. Basically it will limit the number of rotation a mage can do on a teamfight to 1.
Would be so lovely it would add a lot of variety to the game. Maybe another support summoner like: XYZ: Increases ally AS and AD 15% for 5 seconds.
yeah but that take a lot longer. lol