Janna rework possibility?
I feel like Janna is a bit to weak even for a traditional support. Her Tornado has a long cast time to be effective, her slow is pretty useless as it does barely any damage and her shield is decent early game but, falls off hard late.
My Ideas to updating Janna and making her viable.
Q - Make the maximum charge 1.5 seconds instead of 3. This will make it more of a consistent CC while still giving the enemies the time to dodge it.
W - Leave the slow ability on it but, add a debuff to the enemies that if they're attacked by a friendly player they are healed for X amount for every auto attack hitting them for 2-3 seconds.
E - This ability is actually pretty decent early game but, increase the scaling late. Right now it's 70/105/140/175/210 (70% AP) and changing it to 70/120/170/210/240 (80% AP). This will give Janna the ability have some presence to keep that one player alive slightly longer if they get targeted by the enemy team.
R - I honestly think the heal is fine but, it could use a knock back tweak from 875 units to 900-925 units.
Please take into consideration of changing Janna and making her more viable. 