Load Time Used in Matchmaking
Can you please implement the use of load times in matchmaking? Example - Take the average load time from 10 games and use that to place people with similar load times in games together so somebody who takes 10 minutes to load the game isn't causing people who load in a few seconds to wait.
Given the sheer number of people who play the game, there's no way that it would increase queue times.
Please tell me this is something that will be strongly considered. :)