using two screen for league instead of one

KS King Kench··4 votes·590 views
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i posted this a couple days ago but it didnt get as many views as i hoped so im posting it again to see what people think (it was really late one night when i posted it s that may be why)

i was wondering what the general thought would be if we had a two screen mode. where the main screen shows SR in all its glory and our other screen would hold our HUD mini map and everything else. i like the thought of it because personally I hate how i cant see my mini map if i make it too small but if i make it too big im constantly clicking on it and F-ing up my pathing...i think it would be nice and could still have the whole intractability if say a certain button (we'll say shift just for example) would allow you to move your cursor to the other screen. the second screen could also be used to open up the shop so that it does not obstruct vision (i feel this would definitely help with ornn).

it is very crude but here is an example of what the second screen could look like. (is the above picture)

I know a lot of people play with (but also without) two screens so this is just something i thought doesn't really grant a "one up" (for a lack of better words) on people that aren't playing with two screens but is more of a preference thing. I know I would certainly like it. of course it would be optional and could be toggled off.

9 Comments

Zero Shingetsu2 votes

It's an excellent idea, but Mig89's comment is why I'm against it. For me, my tiny setup barely has enough room for one monitor, and I know a lot of people still play League on a laptop (which is a feat I can't begin to comprehend).

I know your opinion is that it wouldn't provide an advantage, and I can understand that stance. But in my opinion, it's just enough of an edge that it counts. Avoiding minimap misclicks and being able to see a larger view of what's going on would be more helpful than one might imagine.

KS King Kench1 votes

if you dont like it I would like to hear why as well please :)

HalcyonDweller1 votes

I like it! anything to have a minimap that I can't accidentally right-click on causing me to run back into danger would be a blessing.

Plus having a larger minimap and other info would be awesome.

+1

Mig891 votes

I like it but I feel it would be unfair for players that dont have a second monitor so I doubt something like this would ever go live.

KS King Kench1 votes

I can understand that stance and respect it. So in your opinion what about this idea would have to change so that 2 monitors could be used in a similar format that would not prove to be a one up on players using one screen.

Imo by your argument i already ha e a one up on people playing on laptops because im on a full sized monitor... plus there is always the option of turning off the map interactivity (i could do this now but i like it too much, it helps more than it hurts. This hurts my argument more than it helps but that is always a choice)

Jungle Lux God1 votes

I feel this is impractical for gameplay purposes.

A competitive game's UI needs to display as much information as possible to each player in a short amount of time such that the player can take a quick glimpse at the information he/she needs and back to the action in fractions of a second. This is why fighting game UI works the way it is: both players need to be able to look up for information about both player's health bars and the game timer. The health bars decrease inwards, while the timer is in the center of the screen, allowing both players to quickly get an idea of how much time is left and who's winning in a short amount of time. In addition, they can see both players in their peripheral view, so they don't lose complete sight of their opponents.

League's current UI serves the same purpose in a completely different way. Health bars, mana bars, and whatever other resources a champion might use (energy, ammo, other passive stacks, fury, etc.) are on the champions themselves, while abilities visuals pop, making them easy to see in a teamfight. Cooldowns and minimap icons are displayed in in a singular location on the bottom of the screen, allowing players to quickly glance down and get a quick idea of their cooldowns and macro-level enemy positions without compromising your view of the screen.

A 2-screen setup with UI on one side and the gameplay on the other isn't a good idea because it extends the time players have to look at their UI and go back to the action, possibly losing themselves or sight of the enemies in the process.

KS King Kench1 votes

[{quoted}](name=Jungle Lux God,realm=NA,application-id=3ErqAdtq,discussion-id=RL7W2PV1,comment-id=0005,timestamp=2018-03-27T22:01:35.253+0000)

I see what you are saying but i dont feel that this is the case... for one reason is that there is more information available to you without having to push a button and obstruct the view of the game... it is a simple glance to the left or right (depending on your setup) get the info you need and you never had to block your view of what is currently happening around you... you could (in my case) look to the left monitor whenever you needed to and the info you need is right there, all while if something starts happening on screen you would still be able to see stuff moving in your peripheral... the minimap interactivity would be a bit of a hindrance because of the fact that youd have to move your mouse to another screen to ping somewhere else... but given the (crude) picture i provided you could see, what you have enough gold to buy towards your next full item, who on the enemy team is up or dead, and the minimap all at the same time. I am not suggesting getting rid of the health and manabars above champs or anything like that... i am suggesting the more bulkier stuff like the minimap the hud that you would normally need to push tab for the main hud at the bottom of the screen and the shop that you would need to push p for... all of these things would constantly be open on a separate screen without taking up the space on the main screen, that would block vision...

Jungle Lux God1 votes

You don't need half the stuff on the UI all the time, while the minimap and ability icons (for cooldowns and the like) are too important to have on a separate screen. On live, you can glance down to the UI and back to your champion in about a quarter of a second. This UI makes you spend closer to half a second, possibly more, which could absolutely make a difference between life and death.

Having a UI on a second screen also forces you to reorient yourself relative to your champion every time you try to look at the UI on top of having more time spent to look at the UI since you're taking your eyes off of your champion completely, meaning more time has to be wasted for just that purpose (probably close to a quarter of a second), and a quarter of a second is all it takes for a player to die.

It's perfectly fine if you think it's a good idea, but I don't think it is, and other players here seem to think it's a bad idea too (although for different reasons).

KS King Kench1 votes

this is a completely optional function... and (if i could have it the way i want it) would be customizeable... if you wanted the shop but not the minimap you could check the boxes for what you want and the client would configure it. if you feel it is taking up too much time to look over... then disable it and return to the main lol format

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