Can we bring back tanks? Simple suggestions please guys!
The vast majority of Tanks have become obsolete and have been replaced by bruises like Nasus, Sion, and Jax. 9 times out 10, if you are thinking of picking a true tank class (Rammus, Malphite, Amumu etc..) you are almost always better off picking a bruiser. Infact we have now reached a point in the game where it is normal for teams to not have a dedicated tank character (atleast in the high silvers/ low gold range). Not only are bruisers more tanky then the "Tanks", they also come with more cc, more damage, and better scaling into end game.
What I propose we as a community do is post simple suggestions to bring back true "tanks" that can get into the middle of the enemy team, disable and disrupt the enemy, and peel enemies off of their squishiest. Please post a simple suggestion for 1 champion that could make them more viable as a pick against champions like Sion, Urgot, and etc...
**Example 1: **
Champion: Rammus **Skill addition: **"W" Defensive Curl - For every "x" damage rammus takes from champions during defensive curl rammus permanently gains "x" armor.
Low elo impact: Medium-high - Rammus could reach a point where he could 1v2 ad enemies and if teams kept fighting rammus alone, rammus would eventually become a turtle god. High Elo impact: Low, rammus would have better scaling for end game, but would still be outclassed by Sion and Nasus.
Example 2:
Champion: Amumu Skill Addition: "E" Tantrum - For every enemy or ally that dies near amumu he reduces an additonal "x" physical damage.
**Low elo impact: **Low-medium - Teamfights are not as common so amumus additional scaling would not be as noticeable. High Elo impact: Medium - High - Amumu could become one of top 5 tanky champions based on the number of teamfights that happen. It would encourage split pushing strategies against amumu.
's active (which doesn't reduce true damage, even though imo it should).

Meanwhile all of these take at least 3 people to kill at end game.
