"Loss Prevented"
I just played a game after the servers came back up, and one person had disconnected from beginning to the end of the game where we surrendered. If this can be a system while servers are on maintenance, why can't this always be a thing?
For example, in ranked, someone is gone for 15+ minutes, could there be a "loss prevented" feature?
EDIT: after reviewing, I realized that a 4v5 could still be a close game, what are your guys' ideas?