Practice Tool Update?

PrimordialSaint··1 votes·391 views

The practice tool in league has simplified the ability to test items on league. Whenever new item's come out or you have some 'genius' idea cooking up, you don't have to fire up a game just to see what does more damage. However the tool has a few shortfallings that would make it a much cleaner tool otherwise. It would be nice if you can refer to the tool to test anything you wanted. With that said I wanted to mention a few things that I feel the tool needs or can have. And it would be nice if you guys include anything I may have missed (It would also be cool if you use the same format I tried to apply here, of posing a problem and then the simplest solution you think would help).

Support Items: It is currently impossible to check dps changes on certain items like "ardent censor" or "Zeke's Conversion" Because they require an ally target that is capable of attacking and then tracking their shift in dps.

  • I feel like many of the item issues would be resolved by being able to go into a practice tool with 2 people on your team, but this might be tricker to solve that way than I think. So another solution might be to give the ally dummies a basic auto attack to the nearest enemy. That sounds bandaid solution since some champs are influenced by attack speed more than others, but it may be good enough.

Training Dummies: While we are at that, Being able to control the Training dummies' stats would also be a useful change. That way things like "BORK" don't give a grossly inaccurate dps shift.

  • Being able to control the Training Dummies HP, Resist, and Armor by including a way to purchase items for the dummy would give more accurate dps readings for different situations. Additionally if it is possible to give the dummies an auto attack, it would also be useful to test tankyness when under auto attack fire.

Healing/Shielding: Ally Dummies do not track Healing per second, nor do they track shielding. I feel as if I remember seeing that being a thing at one point, but it isn't currently.

  • Plain and simple, ally dummies should be able to track healing per second, along with last heal dealt just like dps. It would also be useful to show a numerical value for current shield. We also should keep in mind that item's like "Athene's Unholy Grail" require an ally to be injured enough so that the heal/shield given does not fully heal the ally, and then it procs permitigation. So an Ally training dummy that starts at 1 HP that back to 1 HP after a few seconds (similar to how the current training dummy goes back to full HP) would be useful. And while we're at it, we should be able to give that ally training dummy grievous wounds to test healing under those conditions (This can be done if training dummies auto attack the nearest enemy and can hold items you buy for them).

Baron: This is more of a quality of life change, but you cannot spawn baron at the start of the practice tool. Baron requires 20 minutes to have passed to spawn.

  • Whether it be to try to take on baron as soon as possible or to do some testing with the buff itself, being able to spawn baron easier would be nice. It can be a button that fast forwards time to 20 minutes or a simple spawn baron button like there is for elder dragon.

edited Minion Wave Control: This one is definitely a quality of life thing. Sometimes a player wants to test out how fast certain items can push.

  • More minion control also sounds more interesting (and more fun honestly). Like being able to control how fast a side spawns minions (if any). Or being able to control their current "level" (since it is based off of time).

6 Comments

FullmuteAll play2 votes

{quoted}

  • A kill all minions would be nice

Not sure if you didn't know this or I didn't undrstand you, but you can kill all minions.

PrimordialSaint1 votes

Oh, Silly me. Yeah you're right. That point does make less sense. I'll edit that bit out, thank you.

SwiftKitten882 votes

one thing i hate about it the inability to change the HP bars

as my main damaging skill does increasing damage damage increased on % missing HP its really hard to properly gauge damage when target dummies have 10k hp..

FullmuteAll play1 votes

I just wish we could add levels and coins to bots, their farming is terrible. Also I wish I could add more than 1 bot And of course invite player (at least 1), but I already know the arguement against it.

PrimordialSaint2 votes

I totally agree with that, nice and simple. But it'd be better if you can pick what they buy as well.
That would make them more capable, not to mention they will have the right items.

FullmuteAll play1 votes

yeah I also wanted to add this, but thought it would be too much to ask

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