Shen Baby.

Thund3r Ang3l··2 votes·632 views

Ahhh shen.... When i saw you the first time, i knew i needed to play League of legends because of you. Why ? Because you are a ninja, A TANK NINJA. A ninja who seek the balance and want to protect the others.

For me he is not boring at all... For me, he is not bad, I think people dont understand his potential. You know what? If riot buff him on the wrong place, he 'll be Op as F... And we all know why. Shen is meant to keep pressure on a lane while being able to teleport 2 times across the map ( you dont understand how strong it is i guess ) and change a fight in your advantage. He is Very good to secure objective, take an easy early baron ( thanks to his Q ) and his taunt so the ennemy jungler cant Smite. He is a pretty nice jungler too because of his sustain and his early gank potential. Sometime, Im showing Myself in mid lane and the ennemy simply flash away for not reason because they know how a good taunt can be deadly early and mid game. The sad thing is...Communication his the key for a good shen player and You need to be very smart and take every opportunities.

By the way, I love his walking animation, so original. I love being a freaking tank ninja, ORIGINAL ONCE AGAIN. We dont need another typical Assassin ninja! If you want to play an assassin ninja, play zed, not shen. Zed is the offence, shen is the defense, keep that in mind and this will be easier to understand.

All he needs is a rework on his damn W. This is good only in laning phase but after this, it offer nothing because it scale of AP and you are a tank. He needs another cc in his kit as a slow for exemple. It could be a real feint and if he block something for a short time or not whatever, he deals damage and slows everyone in a radius base on his HP, I don't know. He have a decent early and a good mid game but in late game he dosnt offert what malphite gives to his team.

He is ''balanced'', not the first pick/ban matter, but he clearly need a buff and a little touch up on his kit.

I have a question, why some people keep saying they want him to be a Typical Ninja? Riot can simply make another ninja but why change shen??? He is such an original character. I don't understand... Shen is my main since forever ( This is not my main account btw ) and i would be very sad if they change him.

Sorry For my bad english, this is not my mothertongue, But i'm only trying to defend the champion I love the most and I think people really need to understand what shen is meant to accomplish in this game. However, I totally agree shen needs a little rework on his skills ( Especially his W ) however they need to keep his ultimate <3 So much fun :D

thanks :)

4 Comments

LilxPaprika2 votes

Enjoyed the intro agree on the keeping him tank. I disagree with your suggestions however. Not because its bad, but because I think with the right changes to items would help with his ap scaling more.

Also his ability to spam his shield for little cost is nice if it scaled any better it would need to cost more energy/longer cdr. I can't tell you how many people that typed in chat "that damn shield" to me after I lived thanks to it.

Though I like the concept of having him also like say a high sustain fightertank. Like an off tank irelia is a good example of what I'd like shen to be. If he wanted to. Can go either way. I would like a buff to rageblade. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/wrEwrWEm-rageblade-iteration-5ish

Made some changes to this

Butter knife/ or say hexblade: 3 as, ap pee stack up to 5 stacks, Rageblade 5 as per stack up to 6 stacks from 8, 5 ap per stack up to 8.

This change to crit chance: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/tbEWpbfb-new-crit-formula A return to atmas impaler as well different one new passive but so long as it gives crit chance and tankyness. Shen relies a lot on auto attacks this would help.

Aoe increase on dash but only applies slow on the edge of dash to the extra width given. Deals 70% of the taunt DMG if you hit someone on edge of dash. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/KL0NuLWE-possible-fix-for-shen-taunt-width

Thund3r Ang3l1 votes

{quoted}

Enjoyed the intro agree on the keeping him tank. I disagree with your suggestions however. Not because its bad, but because I think with the right changes to items would help with his ap scaling more.

Also his ability to spam his shield for little cost is nice if it scaled any better it would need to cost more energy/longer cdr. I can't tell you how many people that typed in chat "that damn shield" to me after I lived thanks to it.

Though I like the concept of having him also like say a high sustain fightertank. Like an off tank irelia is a good example of what I'd like shen to be. If he wanted to. Can go either way. I would like a buff to rageblade. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/wrEwrWEm-rageblade-iteration-5ish

Made some changes to this

This change to crit chance: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/tbEWpbfb-new-crit-formula A return to atmas impaler as well different one new passive but so long as it gives crit chance and tankyness. Shen relies a lot on auto attacks this would help.

Aoe increase on dash but only applies slow on the edge of dash to the extra width given. Deals 70% of the taunt DMG if you hit someone on edge of dash. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/KL0NuLWE-possible-fix-for-shen-taunt-width

Really good suggestion here. In fact, I dont even know what kind of change he need, but he definitivly need something new.... I really love the ki strike Crit chance, so he can deal good damage while being tanky. It would be amazing ! And yes, you made me think about his taunt.... They reaaaallly need to buff it in a way because this is pretty easy to miss and it hurt is teammate. Rageblade? Damn, I was thinking about it this weekend how WONDERFULL this item would be on shen !!!! (And would not it be amazing to see Guisoo Creation ( shen ) Wielding the guisoo rageblade while channeling his ultimate and shouting guiiiiinnnssoooooOOOO Lmao, My dream)

Original Quitter2 votes

I really enjoy Shen currently, not so much in top lane, but in the Jungle.

I have been playing him quite successfully in jungle and when your q is hitting for around 500+ dmg every 4 seconds, you have nearly 5k hp, and will kill any AD based champion attacking you, he becomes rather powerful.

Being a tank jungler and being able to 1v1 any physical melee champion late game and win the fight regaurdless of how fed they are is pretty strong.

I personally feel like most people do not use very good builds on Shen, and many use poor runes and masteries. He is unique and requires a unique setup. I pick Shen any time I encounter a primarily ad comp or when I end up with a bunch of people picking dive champs, especially Zed if someone on my team picks Zed I am going to pick Shen nearly 100% of the time.

I have posted this build up on a few Shen threads and while some instantly knee jerk and react by saying that build can not possibly work, nearly everyone who has tried it has reported pretty positive results.

So firstly here is the build, it in general, will be the same every game but your item purchase order would change depending. Often though you will want to build the items in the order shown, Rylia's is a potent second item as it gives you the slow on your Q a big chunk of HP and AP and gives you a nice damage bump as well as making your ganks downright lethal all mid game.

Shen summoner 11 summoner 12 item 3111 item 3717 item 3116 item 3075 item 3083 item 3001

For games where you are the only tank or initiator I often swap item 3001 for item 3102 and build it early so I can land my taunts through ranged lock down. For games where they have stat shred champs like Yasuo Vi MonkeyKing I sometimes swap item 3083 for item 3143 but only if I am for some reason getting focused down.

For runes I run a varied setup because Shen needs a bit of everything and doesn't really have any particular strength to exploit by taking typical runes.

Yellows: First I run 9x energy regen yellows, this in my opinion, is a must as it allows you to spam your skills in most fights especially now that his taunt is cheaper and lets you use Q and W while jungeling every time they are off CDR without worrying about saving energy for taunt if something random happens.

Blues: Next I run 6x flat CDR blue with the last 3 flat MR, pretty standard. This is to round out to 10% CDR and might as well take a little extra MR since you typically won't be building an early MR item and just using your HP to tank the damage.

Reds: For reds I run 3x attack speed reds and 6x Flat Armor reds because you need armor for the jungle and in all honesty this build functions better against heavy AD comps I take some attack speed to synergize with my quints and because you need attack speed for clear times.

Quints: For quints, I run 2x Atk speed runes and 1x Flat Armor rune for the same reasons as the reds, you need the attack speed to clear your camps and with the 1 armor quint combined you end up with more starting armor than typical all armor yellows.

This gives Shen the attack speed he needs to actually clear the jungle, it gives you more armor than a standard all armor yellows setup, it gives you some MR and allows you to start the game with 10% CDR when combined with masteries and most importantly of all, if gives you that little bit of extra energy regen you need to keep spamming your Q and W in longer engagements such as 1v1 duels with tanks early game and jungle invades as well as drawn out team fights around objectives. On top of this your Q now does damage(around 300-500 every few seconds) and your shields are noticeably stronger.

For masteries I take 4-23-3 but really you can do what ever you want here as long as you take the 4 points in the offense tree for the cool down reduction the rest is up to you. I won't really get into it as most people understand getting 2% max hp regen per second when combined with warmogs and everything else in the defense tree. I put the 3 points into the run speed in utility because those 3 points really don't give you anything in the defense tree that you need and it's always good to be a little faster.

You get plenty of hp, you get ability power, you get a slow on your q which makes catching people with your taunt a lot easier, and more importantly you can actually duel enemy carries with thornmail and since you have a nearly permanent lock down with your Q and taunt, your Q combined with the Rylia's proc lets you take challenging smite so you can use your added attack speed for a little extra true damage and for reducing large AP burst damage, when someone is trying to take you out of a fight.

The teleport and ult allow you to basically farm jungle and respond to ganks so Shen's slower jungler clear times are not as punishable, you can also level 3 gank and be aggressive if laners are placing wards in a way you can teleport into when they get pushed to tower.

I am not saying it's god mode or you will suddenly becomes #LCSBIGPLAYS, but in almost every case it is better than the standard full tank randiuns build that most people run. Your Q will be hitting people for around 500 dmg every 4 seconds, if an adc or melee assassin trys to attack you they will kill themselves on your thornmail and shields, you also have enough HP,AP,and MR to stand a reasonable chance of killing many AP casters.

I suggest you give it a try if you enjoy Shen jungle, it also works in top lane by switching out cinderhulk for sunfire and I think it makes up a lot of areas where Shen feels underwhelming.

Thund3r Ang3l1 votes

{quoted}

I really enjoy Shen currently, not so much in top lane, but in the Jungle.

I have been playing him quite successfully in jungle and when your q is hitting for around 500+ dmg every 4 seconds, you have nearly 5k hp, and will kill any AD based champion attacking you, he becomes rather powerful.

Being a tank jungler and being able to 1v1 any physical melee champion late game and win the fight regaurdless of how fed they are is pretty strong.

I personally feel like most people do not use very good builds on Shen, and many use poor runes and masteries. He is unique and requires a unique setup. I pick Shen any time I encounter a primarily ad comp or when I end up with a bunch of people picking dive champs, especially Zed if someone on my team picks Zed I am going to pick Shen nearly 100% of the time.

I have posted this build up on a few Shen threads and while some instantly knee jerk and react by saying that build can not possibly work, nearly everyone who has tried it has reported pretty positive results.

So firstly here is the build, it in general, will be the same every game but your item purchase order would change depending. Often though you will want to build the items in the order shown, Rylia's is a potent second item as it gives you the slow on your Q a big chunk of HP and AP and gives you a nice damage bump as well as making your ganks downright lethal all mid game.

Shen summoner 11 summoner 12 item 3111 item 3717 item 3116 item 3075 item 3083 item 3001

For games where you are the only tank or initiator I often swap item 3001 for item 3102 and build it early so I can land my taunts through ranged lock down. For games where they have stat shred champs like Yasuo Vi MonkeyKing I sometimes swap item 3083 for item 3143 but only if I am for some reason getting focused down.

For runes I run a varied setup because Shen needs a bit of everything and doesn't really have any particular strength to exploit by taking typical runes.

Yellows: First I run 9x energy regen yellows, this in my opinion, is a must as it allows you to spam your skills in most fights especially now that his taunt is cheaper and lets you use Q and W while jungeling every time they are off CDR without worrying about saving energy for taunt if something random happens.

Blues: Next I run 6x flat CDR blue with the last 3 flat MR, pretty standard. This is to round out to 10% CDR and might as well take a little extra MR since you typically won't be building an early MR item and just using your HP to tank the damage.

Reds: For reds I run 3x attack speed reds and 6x Flat Armor reds because you need armor for the jungle and in all honesty this build functions better against heavy AD comps I take some attack speed to synergize with my quints and because you need attack speed for clear times.

Quints: For quints, I run 2x Atk speed runes and 1x Flat Armor rune for the same reasons as the reds, you need the attack speed to clear your camps and with the 1 armor quint combined you end up with more starting armor than typical all armor yellows.

This gives Shen the attack speed he needs to actually clear the jungle, it gives you more armor than a standard all armor yellows setup, it gives you some MR and allows you to start the game with 10% CDR when combined with masteries and most importantly of all, if gives you that little bit of extra energy regen you need to keep spamming your Q and W in longer engagements such as 1v1 duels with tanks early game and jungle invades as well as drawn out team fights around objectives. On top of this your Q now does damage(around 300-500 every few seconds) and your shields are noticeably stronger.

For masteries I take 4-23-3 but really you can do what ever you want here as long as you take the 4 points in the offense tree for the cool down reduction the rest is up to you. I won't really get into it as most people understand getting 2% max hp regen per second when combined with warmogs and everything else in the defense tree. I put the 3 points into the run speed in utility because those 3 points really don't give you anything in the defense tree that you need and it's always good to be a little faster.

You get plenty of hp, you get ability power, you get a slow on your q which makes catching people with your taunt a lot easier, and more importantly you can actually duel enemy carries with thornmail and since you have a nearly permanent lock down with your Q and taunt, your Q combined with the Rylia's proc lets you take challenging smite so you can use your added attack speed for a little extra true damage and for reducing large AP burst damage, when someone is trying to take you out of a fight.

The teleport and ult allow you to basically farm jungle and respond to ganks so Shen's slower jungler clear times are not as punishable, you can also level 3 gank and be aggressive if laners are placing wards in a way you can teleport into when they get pushed to tower.

I am not saying it's god mode or you will suddenly becomes #LCSBIGPLAYS, but in almost every case it is better than the standard full tank randiuns build that most people run. Your Q will be hitting people for around 500 dmg every 4 seconds, if an adc or melee assassin trys to attack you they will kill themselves on your thornmail and shields, you also have enough HP,AP,and MR to stand a reasonable chance of killing many AP casters.

I suggest you give it a try if you enjoy Shen jungle, it also works in top lane by switching out cinderhulk for sunfire and I think it makes up a lot of areas where Shen feels underwhelming.

Nice guide !!!! Hehe I really enjoy shen jungle !! he is a beast <3 I suggest everyone to read this comment, this is an amazing guide you made here, sir. And thanks, i need to try rylai scepter+Abyssal scepter the next time I jungle. Never tried this but when i think about it, this would be fantastic. Im going to try out your Runes set and your masteries. I need to try something new.

Shen is the men to go against heavy ad team :3 He is such a good duelist and everyone forget about it ....

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