The solution to matchmaking accurately.

Taloola··1 votes·1,733 views

Position based matchmaking. Done.

All that needs to be done is based on what roles you select, it will then start a selection process to determine who you will face off. Now I'm not an expert. Not even close. But I know there is some algorithms in place already to decide who gets what role, and who gets auto-filled, etc. Why not add a parameter for "MMR" on an individual level?

I'm fairly confident, that if the trade off is say, 30 seconds extra on the timer to get a lobby built; most players would be ok with a fairer matchup in exchange for 30 seconds [or whatever the timer ends up being].

I believe communication is key for the success of the game. So let me know what you all think, and if a Rioter who happens to know roughly 1. If it's possible. and 2. If it would end up being say, 10 minute timers as opposed to the 2-3 minute timers presently.

Cheers all.

6 Comments

Colte1 votes

i would rather wait an hour to play one match than deal with this terrible matchmaking tbh, it doesn't even feel rewarding when you win because its likely because your opponents had inting feeders.

Kai Guy1 votes

Team Builder was awesome but it clearly showed how a Que will die off if the wait time gets to high.

psuedo meta1 votes

Fix conquerer.

Kai Guy1 votes

A lot of the chaos with the ladder this year is because riot tried to do Position based matchmaking. Then they reverted it and the process of combining back all the individual positions created some bizarre (blatantly wrong) starting MMR values for a lot of accounts. The new account starting MMR value being lowered and also the new Tiers also added a bit of chaos as well.

When the starting MMR value changes to be lower players should expect to see a games ladder shift downwards.

Its kinda funny, Back in the early seasons you would be considered a weak/bad player if you could only do 1 role. When pick order was how games got made people expected ranked players to be able to fill multiple positions on a team. It sucked to get 2-3 MID OR FEED allies. Riot made it a lot easier to OTP, players are not punished as much for having a low champion pool.

I will tell ya a secret, auto fill can be mitigated by learning 1 support champion. Get good with 1 support that's not a common "Pick or Ban" and every time you don't have fill protection you que as a support. By learning that champ and role you lower your odds of RNG dickery from autofill and create have active control over it. Hoping you don't get filled to your worst role pretty much results in losses or having to dodge every time your unlucky.

Taloola1 votes

I believe it was position based ranks rather than position based matchmaking earlier in the year. (Could be wrong. Am ok with that.) Strange concept amirite, learning how the game plays on a deeper level...

Kai Guy1 votes

https://nexus.leagueoflegends.com/en-us/2019/03/dev-state-of-ranked/

I was mixing up Positional que and positional MM. Still... Feel its not unfair to say that Riot Added a lot of chaos.

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