New Concept for Fiddlesticks Rework
I was thinking about a rework for Fiddlestick and this is what i came up with. I think it could be a very interesting gameplay change. Go easy on me since it is my first time posting one of these.
Passive: Stays the same.
Q: Passive- W applies a stack of Q on every tick. Active- Consumes all of the stacks and fears the target based on how many stacks are on the target (kind of like Kalista's rend). The time feared per tick decreases based on Fiddlesticks attack speed. If the stacks are not consumed before the channel ends, the stacks reset.
W: Same thing as the live version, but now applies on-hit and the amount of ticks for the duration of the channel scales with attack speed.
E: Fires 5 crows simultaneously from Fiddlesticks to a target location (same as Diana's Q and a similar concept to Heimerdinger's rockets). The silence duration is based off of how many crows land on the target(s).
R: First Cast- Fiddlestick's W deals AoE equal to a percentage of the W damage. (Ticks every time the W ticks.) Second Cast- Blinks to a target location.** Blinking won't interrupt the W channel**. (Maybe could have multiple charges like Ahri's ult.)
I think the changes to the W could work better with Runeglaive since it applies on-hit. Nashar's tooth could also be a good item for his W. These abilities also provide more outplay opportunities for both Fiddlesticks and the enemy. I hope this spawns new ideas for a Fiddlesticks rework in the future or could be incorporated into a future rework. Let me know whether this is dumb or if it could actually work.