New Concept for Fiddlesticks Rework

Randomguy2747··0 votes·883 views

I was thinking about a rework for Fiddlestick and this is what i came up with. I think it could be a very interesting gameplay change. Go easy on me since it is my first time posting one of these.

Passive: Stays the same.

Q: Passive- W applies a stack of Q on every tick. Active- Consumes all of the stacks and fears the target based on how many stacks are on the target (kind of like Kalista's rend). The time feared per tick decreases based on Fiddlesticks attack speed. If the stacks are not consumed before the channel ends, the stacks reset.

W: Same thing as the live version, but now applies on-hit and the amount of ticks for the duration of the channel scales with attack speed.

E: Fires 5 crows simultaneously from Fiddlesticks to a target location (same as Diana's Q and a similar concept to Heimerdinger's rockets). The silence duration is based off of how many crows land on the target(s).

R: First Cast- Fiddlestick's W deals AoE equal to a percentage of the W damage. (Ticks every time the W ticks.) Second Cast- Blinks to a target location.** Blinking won't interrupt the W channel**. (Maybe could have multiple charges like Ahri's ult.)

I think the changes to the W could work better with Runeglaive since it applies on-hit. Nashar's tooth could also be a good item for his W. These abilities also provide more outplay opportunities for both Fiddlesticks and the enemy. I hope this spawns new ideas for a Fiddlesticks rework in the future or could be incorporated into a future rework. Let me know whether this is dumb or if it could actually work.

2 Comments

LeoHark1 votes

not a fan of skills depending on attack speed, specially he dose not benefit from his auto attack in any way. (not like Azir, or even Daiana, Hack Luxs have more use for AS then fiddle)

The Hummus Genie1 votes

I don't want to be rude, but this idea isn't the best. First of all, you removed his iconic ultimate, Crowstorm. Second, why does Fiddle scale with attack speed? I understand that you're trying to make some items good on him (Runeglaive, Nashor's Tooth), but this goes AGAINST what Fiddle is supposed to be. He's a demonic scarecrow that drains the life out of his enemies by using his crows and MAGIC. I know his scythe was super important on the Twist of Fate cinematic, but you shouldn't make Fiddle someone else just because. Oh, and one last thing: change the passive. It's too similar to Amumu's. Maybe you could put the stacks there?

For a first time though, This rework ain't that bad. Maybe a few tweaks here and there and it could be something great. Play more Fiddlesticks in your games to get a good concept of what the champ's like. Keep up the good work!

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