Thoughts on Renekton Changes?

Ghostly Dreamer·1/5/2015, 5:57:29 PM·1 votes·841 views
Surrender at 20

Here's SmashGizmo with context and more details on this update's batch of Renekton changes:

"Hey guys, SmashGizmo here to give some context on the Renekton changes that just hit PBE today. Essentially, we're looking to do two things here:

  1. Give Renekton a lot more Fury when he's fighting champions and a little less Fury when he's not interacting with champions. P - Reign of Anger •FURY DECAY RATE:: 2/second >>> 4/second

Q - Cull the Meek •FURY GENERATION ON NON-CHAMPION HIT:: 5/target >>> 2.5/target •FURY GENERATION ON CHAMPION HIT:: 5/target >>> 10/target

W - Ruthless Predator •NEW - FURY GENERATION BONUS VS CHAMPIONS:: 10 Fury

E2 - Dice •NEW - FURY GENERATION ON NON-CHAMPION HIT:: 2.5/target •NEW - FURY GENERATION ON CHAMPION HIT:: 10/target

We really wanted to give Renekton some new ways to spike his Fury generation in teamfights without making his laning power go crazy, so we've put conditional Fury generation on all of his non-empowered abilities that is stronger vs. Champions than vs. minions. We also increased the decay rate on Fury so that Renekton doesn't sit on full Fury without staying in combat.

Also, a small note here, Renekton has never generated Fury when using empowered abilities, so while the tooltips are being more explicit about this interaction, the mechanics haven't been changed with regards to empowered abilities.

  1. Smooth out Renekton's healing from Cull the Meek so that it is still relevant later in the game. Q - Cull the Meek •HEALING VS MINIONS (Non Fury Enhanced):: 5% damage >>> 3/4.5/6/7.5/9 (+0.04 Bonus AD) •HEALING VS MINIONS (Fury Enhanced):: 10% damage >>> 9/13.5/18/22.5/27 (+0.12 Bonus AD) •HEALING VS CHAMPIONS (Non Fury Enhanced):: 20% damage >>> 9/13.5/18/22.5/27 (+0.12 Bonus AD) •HEALING VS CHAMPIONS (Fury Enhanced):: 40% damage >>> 27/40.5/54/67.5/81 (+0.36 Bonus AD)

I apologize for how mathy this ends up being, but the tl;dr here is that healing vs. minions is unchanged and the healing vs. champions is better vs. targets with higher armor. Basically, we wanted Renekton to still have the choice to heal himself with Empowered Q after opponents built armor, since the ability's main function breaks down in the middle of teamfights on live right now. The current tuning on this healing is that he's going from 20%/40% post-mitigation healing to 15%/30% pre-mitigation healing, which is almost always a buff for him (except at very very low armor values). All in all, we're just hoping to get Renekton into a better spot where his late game is not so impotent, while still leaving him with the strong early power curve we've come to know him for."

Renekton •[Context: Several changes here, primarily to healing from Q, fury generation, and tooltips! Additional context from SmashGizmo available here.] •Reign of Anger (Passive)

Decay Rate changed to 4 per second from 2 per second

•Cull the Meek (Q): 8 second cooldown.

Renekton swings his blade, dealing 60/90/120/150/180 (+.8 bonus AD) physical damage to nearby enemies and healing himself for 3/4.5/6/7.5/9 (+.04 bonus AD) health for each non-champion hit and 9/13.5/18/22.5/27 (+.12 bonus AD) health for each champion hit, up to 50/75/100/125/150 Health

In addition, he generates 2.5 fury for each non-champion hit and 10 fury for each champion hit, up to a maximum of 30 fury.

50 Fury Bonus: Damage increased to 90/135/180/225/270 (+1.2 bonus AD). Heal increased to 9/13.5/18/22.5/27 (+.12 bonus AD) per non-champion and 27/40.5/54/67.5/81 (+.36 bonus AD) per champion, up to 150/225/300/375/450. No longer generates Fury.

•Ruthless Predator (W): 13/12/11/10/9 second cooldown.

Renekton's next attack strikes twice, stunning his target for .75 second and dealing 5/15/25/35/45 (+.75 total AD) physical damage per hit (10/30/50/70/90(+1.5 total AD) total damage)

Each hit applies on-hit effects and generates Fury. Renekton generates an additional 10 fury for hitting a champion

50 Fury Bonus: Renekton attacks three times, stunning his target for 1.5 seconds and dealing a total of 15/45/75/105/135 (+2.25 total AD) damage. No longer generates Fury.

•Slice and Dice (E): 18/17/16/15/14 second cooldown

Slice: Renekton dashes, dealing 30/60/90/120/150 (+.9 bonus AD) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.

Dice: Renekton dashes, dealing 30/60/90/120/150 (+.9 bonus AD) physical damage. In addition, he generates 2.5 fury for each non-champion hit and 10 fury for each champion hit, up to a maximum of 30 fury.

Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+1.35 bonus AD). Enemies hit have 15/20/25/30/35% reduced armor for 4 seconds. No longer generates fury.

You can check out this PBE update on surrender@20. Want to hear what you guys think about these changes because haven't been able to find any discussions about it elsewhere, preferably Renekton mains/enthusiasts.

2 Comments

UdoIkOSc4u1/5/2015, 5:58:41 PM2 votes

he didn't need those

SKT T1 Cashe1/5/2015, 6:34:24 PM1 votes

did..... did Renekton really need to change? Compared to the other champions that need to be changed?