New Champion Idea Kazooie
This champion who is a Mid/Top laner who is attack damage heavy. This person uses his body to do damage his foes and energy instead of mana. he will gain 20 energy per second and having a maximum of 200. His "Q" ability is when the enemy is in a range of 125 he will punch them causing the enemy to be silenced for 0.7 seconds but, you can q again within 1.5 seconds from your first "Q" and Kazooie will punch him again but doing less damage and the enemy will be silenced for only 0.4 seconds. Each punch can be on a different enemy champion. He can also use this on jungle monsters and minions. His q will have an 5 second cool down but if you "Q" twice the cool down will be 9 seconds. At level 1 first punch will do 100 and the second one will do 50 damage. At level 2 his first punch will do 110 damage and his second one will do 55. At level 3 his first q will do 120 and his second one will do 60 damage. At level 4 his first q will do 125 damage and his silence will be 0.8 instead of 0.7 and his second punch will do 65 damage and his silence will for 0.5 seconds. finally at level 5 his first punch will do 130 and have a 0.9 second silence and his second punch will do 70 damage with a 0.6 second silence. This ability will be named "Hard Punch" His "Q' will have a 35% AD scaling. Costing 70 energy for the first punch and the second punch is 65 energy. This is a skill shot ability.
His "W" ability is when an enemy champion is an range of 125 Kazooie can uppercut them dealing 150 damage. While the enemy champion is in the air Kazooie cannot use any of his abilities (Except for his "R") but he can still basic them. His "W" has a 7.0 second cool down while costing 65 energy. At level 1 his "W" will do 150 adding 15 each level (165,180,195.210) and each level reduce the cool down by 0.5 at each level (6.5 6.0 5.5 5.0) Kazooie has an 40% AD ratio with his "W". He can use this on minions or jungle monsters. This ability will be named "Sky Uppercut" This ability is targeted on 1 enemy champion only.
His "E" Ability is when you use it the amount of energy you have you will go faster. (The more energy you have the faster you go) If you have lower then 50 energy you gain 25 extra movement speed. if you have higher then 50 energy but lower then 100 you will gain 50 movement speed. If you have higher then 100 energy but lower then 200 (That's including 200) you gain 75 extra movement speed. if you have 200 energy you will gain 100 movement speed. These are the stats for level 1. For level 2 if you have lower then 50 then you get 30 movement speed instead of 25. At level 3 if you have higher then 50 energy but lower then 100 energy you get 60 movement speed instead of 50. At level 4 if you have higher then 100 movement speed but lower then 200 (That's including 200) you get 80 movement speed instead of 75. For level 5 if you have 200 energy you will 115 movement speed instead of 100. this has a 16 second cool down while the ability lasts for 3 seconds costing no energy. While you are using this ability if you attack something you will lose the movement speed and if someone hits you still would have the movement speed. While you are using "E" you cannot gain energy. This ability is called "Gotta Go Fast!' The movement speed has an AP Ratio of 25%
His "R" ability goes of when an enemy champion is in the air. Kazooie can then target 1 enemy champion and has a range of 225. after you targeted the enemy champion Kazooie will then jump in the air using his right leg and kicking the enemy champion down on to the ground dealing 400 damage. when the enemy champion hits the ground he will make a circular crater that goes out of a range of 90, if a different enemy champion is in that crater he will lose 20% Attack speed for 1 second and dealing 20 magic damage. For the champion who got knocked down he will be stunned for 2.5 seconds. these are the stats for level 1. At level 2 Kazooie will do 50 more damage same with level 3. (450 500) You cannot use this ability on jungle monsters and minions. This has a 100 second cool down while costing 50 energy. this has an 45% AD ratio while the crater has an 15% AP ratio. This Ability will be named "Knock Out!" If Yasou does decide to ult before kazooie does kazooie cant ult him for 15 seconds. they cannot also ult together. while kazooie ults and knocks the enemy champion down while he his stun he cannot get knocked up.
Kazooie's passive is when an ally gives any buff to kazooie he gain 15% more AD for 3 seconds. The passive also gives you 2 armor pen each time you basic something. you stop getting armor pen after you hit 10. you will lose your armor pen if you dont attack anything within 2 seconds.
this is kazooie email me if you want to change anything. [email protected]