[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=Ql4ZNLrb,comment-id=00000000000300000000000000000000000000000000000000000000,timestamp=2019-03-16T19:39:56.772+0000)
You are yet to provide any statistical values that say he is op. All you have said is “but muh fee fees”
The closest we are going to get to pro play is Korean challenger. That is the highest tier of play outside of lcs. Lcs is irrelevant. You are not a lcs player. I am not a lcs player. No one on these boards is an lcs. Player.
Korean challenger. The region with the biggest Ezreal fetish, that ALWAYS plays him. He had a whooping 48.13% win rate. While having the most games played on him of every champion in that rank. Making this value the most accurate.
So unless you can give me an argument that isn’t just. Muh feels. Or but in pro play. You have no statistical argument.
Winrate. Doesn't. Mean. Everything. You. Dunce.
His pickrate is massive and Ezreal is a champion that needs to stall to mid-game and has a high pickrate. He's also harder to pull off than 90% of ADs since he constantly has to be using his spells aggressively or his DPS is garbage. If you're someone who plays the champion well, you can see how strong he can be, but if you're just picking him up and you're part of the high pickrate that is a recipe for disaster when it comes to winrates.
Winrate literally only means that the champion can reliably strongarm their way to victory. There's a reason Malzahar had a 55% winrate before his rework, dropped in win%, but became a massively better champion. It's the same reason Azir is literally busted at a 47% winrate.
As for statistical arguments, I've been playing the game for 6 years and if there's one thing I've learned it's that 80% of the time there is no statistical argument that actually helps decide what should and shouldn't get nerfed. Winrates don't help, banrates don't show anything besides frustration levels, pickrates only show what was recently picked in pro (meaning you have to watch pro play to see what they think is good). The need for statistical arguments outside of extreme cases is a crutch to validate lack of game knowledge with, "hey guys look I have evidence. It's hardly usable, it's faulty, and doesn't paint any sort of realistic picture but it's a statistic so it's evidence."