Ward Jump Suggestion: Limit to Vision Wards
Rather than nix Ward Jumps completely and remove a valuable mechanic, why not Limit to Vision Wards?
?
Pros:
- Literally force Summoners to pay for a play. 100g per
or 250g flat and 120 CD for 
- Almost completely removes Ward Jump during first 5min, impacting First Blood Gank ability.
- Less spamming of Ward Jump, more strategy and communication.
- Gives Enemy team better ability to destroy 'bobby trap' wards.
Cons:
- Implementing this could be difficult?
- Nerfs ALL Ward Jumping Champs
- ??
- ???
Profit=Better Balance?