Ward Jump Suggestion: Limit to Vision Wards

AlesteGaiden··3 votes·273 views

Rather than nix Ward Jumps completely and remove a valuable mechanic, why not Limit to Vision Wards? item 2043 item 3362 ?

Pros:

  1. Literally force Summoners to pay for a play. 100g per item 2043or 250g flat and 120 CD for item 3362
  2. Almost completely removes Ward Jump during first 5min, impacting First Blood Gank ability.
  3. Less spamming of Ward Jump, more strategy and communication.
  4. Gives Enemy team better ability to destroy 'bobby trap' wards.

Cons:

  1. Implementing this could be difficult?
  2. Nerfs ALL Ward Jumping Champs
  3. ??
  4. ???

Profit=Better Balance?

2 Comments

Sightless662 votes

Con 3: any champion that ward jumps can no longer use vision wards for the purpose of sustained ward vision. Anyone who wants to ward jump will cancel whatever pink they have on the map when they ward jump. Since ward jumping is a major part of their gameplay, you're preventing them from using pinks effectively. That's a big part of the vision game that they just can't use anymore.

If you really wanted to go down this path (I'm not sure we should, but if we did), then just creating a new item called "jump sticks" that are just a purchasable jump point would be better design because it doesn't cut them out from a major part of the vision game.

AlesteGaiden2 votes

Good idea!

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