Important note that is too often overlooked.
There was never any ranked integrity. the entire ranked ladder was a functioning mess. the way they set it up required hard resets every season, that way proper high tier players would need to prove themselves season after season, without mmr to carry them through the first half.
This is the more healthy way to have a league graph that has lots of players in the bottom and plenty in the higher rank. and it feels fair because every season you have a chance to hit a higher rank without it feeling like you're climbing up a grease waterfall. even the higher tier players have advantages in this system, with mmr getting reset unless they were already on the top they could potentially beat everyone else there.
but soft resets were what were used, and in a soft reset system the ranked distribution should have more players leaning to the middle of the graph, as that should be the place where the most average players were. middle level players playing with and against middle level players.
This is what a more healthy way to have a ratio graph when it comes to measuring skill level. it means that middling skill players can feel better about playing and want to continue, and it decreases the queue time for high tier players by pushing more players to a higher skill bracket, where realistically they could still perform effectively.
but as you should now that was not the case. Most players were in the bottom skill bracket, which means that the players with average skill played with players with no skill, and players with high skill had troubles getting into matches.
Of course, with dyna boosting in action it is actually varying up the ranked system as a whole, and after some time and an eventual turning off of it it will likely lead to a much better ranked.
But I already know what's gonna happen. this is a post saying things against solo, so this shit is hitting minus 80 after about an hour. Bring it on http://rs759.pbsrc.com/albums/xx239/AfroDZac/098.gif~c200