New Frostqueen Needs to be taken off of Twisted Treeline

xSonahrix··30 votes·1,627 views

Ok so, heres the thing. the new frostqueen (item 3092 ) lets out little ghosts now, which is fine and all, but i think it should be restricted to ARAM and summoners rift. Twisted treeline is much too small a map, if you have a jungler on the team it just completely screws up the team. I mean its cool if just once person builds it but if you are versing 2-3 ap and they all build it, its just overwhelming. item 3070 (This is all in my opinion, just so we are clear lol) I just played a ranked game with 3 ap building this item and our jungler couldn't jungle at all, and there's not exactly a way to counter it either.

19 Comments

FantasySniper7 votes

All of the support items should probably be taken off.

Minarde2 votes

Why? The rest of the gold income items don't seem to be causing problems. Just address FQC (nerf or map-specific version).

FantasySniper2 votes

For one, there's not supposed to be a support in the meta. You're supposed to have a functional jungler, so why have support items if there's no duo lane?

Bârd3 votes

The TT meta is very flexible. Two solo lanes and a jungler is one strategy. A duo lane top and a solo lane bot is also good. You can run a 3 hypercarries and end when you all powerspike. You can run a protection comp, based around keeping a Zilean, Syndra, or Anivia safe. Treeline has no defined meta, and a game mode does not exist in which one role is not meant to exist.

Mooninites3 votes

[{quoted}](name=The True Bard,realm=NA,application-id=3ErqAdtq,discussion-id=QT2MvKax,comment-id=0001000000000000,timestamp=2016-01-03T12:19:53.211+0000)

The TT meta is very flexible. Two solo lanes and a jungler is one strategy. A duo lane top and a solo lane bot is also good. You can run a 3 hypercarries and end when you all powerspike. You can run a protection comp, based around keeping a Zilean, Syndra, or Anivia safe. Treeline has no defined meta, and a game mode does not exist in which one role is not meant to exist.

I'm sorry but this is just incorrect, TT absolutely has a defined meta, there are different styles, like you mentioned, but this idea that there is no meta is bogus. Play 3v3 at the diamond level and you will find that there is

Minarde1 votes

TT's meta is typically less rigid than SR's. Both jungler and support comps are viable. It currently comes down to mostly playstyle preference whether a team run a jungler or a duo lane.

Fun fact: Before the 5.11 TT mini-rework, junglers were actually unviable. Duo laning was essentially the only option in competitive play.

Robbit Mang6 votes

i hate the new changes to this item. HUGE slow in a MASSIVE area that lasts FOREVER and can't miss unless you stealth or outrange it. So broken

Critmaster Garen4 votes

off twisted treeline, off howling abyss, off summoners rift.

can we just have twin shadows back? it was a good situational item. now there are 3 to 4 people in every game running around with this active.

Zero Skill Tank4 votes

If only the active was that from Twin Shadows it would be fine, but it got buffed in almost every aspect...

xSonahrix1 votes

I agree, the fact that its not only the twin shadow passive but its been completely buffed and revamped makes it crazy. Like i said it different on a bigger map but on TT its just op :(

Tribbles Foxfolk2 votes

{quoted}

Ok so, heres the thing. the new frostqueen (item 3092 ) lets out little ghosts now, which is fine and all, but i think it should be restricted to ARAM and summoners rift. Twisted treeline is much too small a map, if you have a jungler on the team it just completely screws up the team. I mean its cool if just once person builds it but if you are versing 2-3 ap and they all build it, its just overwhelming. item 3070 (This is all in my opinion, just so we are clear lol) I just played a ranked game with 3 ap building this item and our jungler couldn't jungle at all, and there's not exactly a way to counter it either.

I've never seen anyone build FQC in TT and not totally blow with it, usually because meta sheep keep rushing it before Wooglet's + Morello. I play a good amount of TT (because Rift is just...Bleh with all the ADC BS) and main solo-lane Mage myself, and FQC is really bad...

CoolKnightST2 votes

I think it's not only the support itemation that gives ballance problems on this. It's the jungle itematisation too. Unlike summoners rift their is a lot more lane action in these type of games. This means that they will need their secondary items faster compaired to summoners rift. What about this:

New Trinkets are implemented:

  • #Hunters Eye:
    • Bonus Gold & XP for killing monsters
    • Unique Active: Reveals a small area (bit like old blue trinket)
    • Can be upgrade for free on level 9:
      • Red Hunters Eye: Red Smite
      • Blue Hunters Eye: Blue Smite
  • #Orb of Protection:
    • UNIQUE – FAVOR: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health (1400 range).
    • Can be upgrade for free on level 9:
      • Yellow: Talis Active
      • Blue: Frost queen Active
      • Gray: Mountain Active
  • #Solo Lane Trinket A
    • Functions as Corrupting Potion
  • #Solo Lane Trinket B
    • Ideas?
  • #Collectors Cull
    • UNIQUE: Killing a minion grants +1 Gold when a ally champion is nearby.
    • Can be upgrade for free on level 9:
      • Ideas?
The Deckowner2 votes

this item itself should be removed, people just spam it all day with such low cd while the slow is completely off the track.

morris12 votes

I find the fact that it slows 2 out of 3 enemies and covers almost half of the map in TT incredibly broken.

Mooninites2 votes

As an avid 3v3 player, yes absolutely. The item is too effective on such a small map. The ghosts basically stiffle any attempt to roam or gank on the map every 50 seconds. The 40% slow for 4 seconds is annoying as fuck too, but the main problem is the free vision they give

Miku Lv991 votes

It's getting a huge nerf and then I don't think it'll be much of a problem.

Earthlord Jazz1 votes

Or they should nerf the rang of the ghosts...on all maps

YuGiHo1 votes

There was not problem when it was twin shadows, leave it alone.

xSonahrix1 votes

When it was twin shadows you had a chance to escape it and did not slow as much for as long, if it was just the twin shadows passive there wouldn't be a problem, at all! i use to use Twin shadows, and it was manageable, but on FQ its been uber buffed.

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