League of True damage
Took a year off of League, and almost every single game I play now has 2-3 true damage champs(not including conq.) on one or both sides. And frankly, I don't see how this is healthy for the game out side of " We need true damage to keep tanks in balance!". Sure, ya having tanks dominate games being unkillable is a problem, but when the champs with true damage like
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come around and do 300+ (vague estimation but not far off. Eddit: BuT ThEy DoNt dO ThAt MuCh dAmage. Yes i know i just grabbed a number at random.) true damage in 2-3 hits at level 3 to anyone who's a non-tank. They are almost insta dead.
I'm no game designer, but wouldn't it be better to just have a mechanic scale to the amount of resistances being built? Kinda does the job when you think about it. And on top of that is it me or does no one outside of mages and assasins build any sort of pen because conq. Does the job for them anyways. I feel like I'm missing something, but otherwise is this an issue atm?
