I think Nasus should get 'Nerfed', Slightly.

Mister Dildy··1 votes·518 views

Nasus is a fun champion and I'm sure there are many people out there who 'main' him. Honestly, I like his kit. It's interesting how he has to farm effectively to be useful at all. His q is an excellent source of damage, albeit his only source of damage. His Whither is annoying but if you say this needs to be nerfed then you might as well give every other CC in the game a humongous cooldown. His Circle (I don't know what key this is.) but it's a neat spell in itself because it let's people decide whether they want to do ad or ap Nasus. And his ult let's him stick in those close fights and pull out with a win, and let's him really shine with those 'clutch' moments. All this being said I like susaN, but I think he could be slightly nerfed. Now, the only problem I have with his kit is his stacks. His stacks alone make him arguably one of the most unbalanced champs. No matter how poorly a Nasus does in lane (not making a blanket statement like: "You can't kill a fed ________.") he can always pull out a win for his team if he reaches 500+ stacks. That 500 mark is where he really starts to become that tower tanking machine we all know, love, and hate. What I propose for a Nasus 'Nerf' is a limit on his stacks, like Cassiopia's passive, just to allow for some more 'balanced' gameplay. His Q gets Bonus Damage of: 30 / 50 / 70 / 90 / 110, per level respectably. This is pretty decent base damage allowing him to not be overly strong in the early game and allowing him to scale better into late game. Although he gets additive physical damage based on the TOTAL amount of his stacks, I think this should be changed.

Now, I'm not saying to ridiculously nerf his stacks or his overall Q damage, but I don't think it should be 1:1 scaling on his Q. If you give him .75 scaling on his stacks and say a limit to the amount of stacks he can get to say 500, I think this will be enough damage for Nasus to be relevant but not overly powerful to just two shot towers, which he currently can. .75*500=375 physical damage he can have on his Q, plus the base damage. Just that alone is a substantial nerf and I can understand people saying that it makes him unplayable. But how about buffing his base damages? If you buff his base damage on his Q to: 50 / 70 / 90 / 110 / 130, I think that would be enough of an offset to allow him to be closer to his powerhouse self.

His W is a ridiculous slow, in it's own right. If you made this a self buff and something that can be cast on an enemy (Like Lulu's Pixie) I think that would also be a good set-off for his Q nerf. But instead of having it as a base 35% slow, maybe making it a 25% slow/movement speed steriod, would be more balancing on him. Or just halfing the percent he could slow people for when he casts it on himself. Like say he puts it on an enemy jungler, they get slowed by 35%. But if he were, to say, put it on himself, he would get a base movement speed increase of say 18%. I think that would be a fine rendition of his W.

His E is fine the way it is. I do not see any reason to change anything about it for any reason. And really AP Nasus only hurts with this item so a nice silence would cancel him out. Also AP Nasus can't build AD to really do damage to people with his Q. I mean his Ult does a nice bit of damage when he goes AP Nasus but this isn't game changing.

His Ult is nice, makes him big and strong like a small child eating their vegetables but I think it should be tweaked a little. HE gains a nice bit of AD, Health and does good magic damage. Now the part about his ultimate I want to change is after it. When he casts it he gains 300 / 450 / 600 health and becomes the God we all know him to be. I think he should lose that amount of health when his ult ends. Sure this won't allow him to escape dying by a few people but it just makes logical sense. If a spell gives you health and only lasts for a certain amount of time, I think that health should be removed when the spell ends. Kind of making the health he receives sort of like Temporary Hitpoints, employed by some MMORPG's. Now I realize, if you employ this on Nasus you're going to have to do it to everysingle spell in the game that does this sort of thing. I.E: Galio's Shield, Lulu's Ult, Mega Gnar, etc, etc. I believe this won't have that huge of an impact on the game, but as Riot likes to do, they like to make tweaks and changes and then see how they affect the game. I don't see why this should be any other way. They could try it for a certain time period and if they don't like it then it's fine.

TL;DR: Make his stack scaling .75 instead of 1, make his W able to be cast on himself for have the stats, don't change his E, make him lose the health he receives from his ult when his ult ends.

Thank you all for reading and please discuss with me below why or why not you think Nasus should get nerfed or not.

5 Comments

RavenKouhai2 votes

I think he's fine now that his ult doesn't do 100% health damage anymore.

Elo Thief1 votes

What he needs is a new model.

Neo Cyrus1 votes

He just got a new model. Yeah, that thing he has now is "new".

Darth Pixy Misa1 votes

It would only be fair if on dealh, Veigar and Nasus lose some stacks....What if they lost 25% of their stacks on death.

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