Any place for ADC mains in S10?
Please correct me if I'm wrong about anything here. First of all let me say the changes to the map and elemental dragons sounds awesome and I'm looking forward to it! My concern is, as an ADC main, I've noticed that top and mid are going to be receiving more EXP, while EXP in shared lanes such as bot are going to be reduced, as well as jungle EXP. On top of this, the CS poaching requires you to share minion waves with your support or jungler, or else the minions gold values decrease over time. This is an issue for ADCs, as one of the main goals is simply to hard farm for late game where you become more useful. An ADCs main build items are also generally vastly more expensive than that of most other roles, as well, support will now be getting their support item upgraded automatically and for free (saving even more gold) which is a really neat idea, but its even more gold towards the support.
It feels like every role is getting buffed in some way or another while ADC isnt receiving anything but nerfs, in a game wherein low elo (im in gold) ADC is already a struggling role. If you fall behind, it is very difficult to catch up and you are much less useful compared to say a mage who is behind as they still have CC abilities to contribute to the team (say ahri charm). In a lot of cases, even tanks or other classes can do as much if not more damage than ADCs while being inherently tankier, such as AP malphite or Darius.
My concern here is mostly just that a couple of seasons ago ADCs were so weak they were basically fallen off the meta, and I am concerned if it will happen again, forcing botlaners to choose AP mages, assassins, bruisers, or tanks simply because they are stronger choices.
,
(originally designed as a fighter item to help champs like
(old)
etc)
etc due to ADC abuse. Not to mention, because of their crying items like
etc were also nerfed to the point where other than Tabi, and bramble (for the GW alone) no one hardly builds those items anymore.
before Manamune was changed to be for ADCS in S6, and ER was similarly changed into an ADC item around then. BotRK used to offer more raw AD, less attack speed, had a lower %hp per hit proc, but had a much stronger active that was also % HP damage, and stole more movement speed, and had a longer duration slow as it was designed to help immobile melee's stick to targets, and was designed to help them counter tanks. It was then retooled into a lower AD, higher AS, higher %HP damage, much weaker active item so that ADCs could better continue their abuse of the item. It used to be absolutely AMAZING on Udyr and Olaf in S2, S3 and S4, before it was changed into primarily an ADC item. Seriously, Olaf and Udyr used to rush that item into straight tank as their only damage item. It was their most built offensive item by over 3x the pick rate of everything else, including Triforce. On that note, Jax used to build BotrK into Tri into tank as well.