10 mana a level and 0.1 on a dead spell
Someone made a thread and got trolled by a forum botter so I'm posting it here:
Yeah that's going to take the most dumpstered character in the game (which is now somehow now labeled a hyper carry despite having lower output than ever). That 0.1 on the Q, wow, such change, much buff, 0.45 down from 0.8 from 0.9. That and the heavy nerfs on all base damage and every other spell certainly was what it takes to make a champion a hyper carry.
And excellent excuse in the patch notes, comparing her to Kassadin of all things.
This analysis shows what everyone knows, but it's worth seeing (I broke the link while editing, sorry, here it is back again properly): http://lolbuilder.net/news/how-bad-is-the-new-cassiopeia
http://www.reddit.com/r/leagueoflegends/comments/2hcmrw/how_bad_is_the_new_cassiopeia
Until some extremely heavy buffs (which won't happen because Riot never actually admit they're wrong despite saying the opposite like a catch-phrase) Cass is going to be in the dumpster.
All base damages nerfed heavily (100% nerfs ftw amirite), ratios practically removed, her only damaging spell starting at zero damage until maxed along with a 45 minute ramp-up time to become still weaker than she was before: HYPER CARRY!