Diana jungle is so much weaker on current patch. It's almost unplayable

Pijan··2 votes·399 views

Last patch it was pretty good because with wraith you could keep mana up while clearing. On this patch you have basically zero chance of ganking if you need to farm because the camps hit so hard you have to dump your mana shielding. I thought this patch was meant to open up more jungle options, but the one I actually enjoy is a pile of shit now.

4 Comments

GanksLikeGast0n1 votes

I actually disagree with this. Jungle Diana is my favorite champ/role, so as soon as this patch dropped the first thing I did is test her clears and she is more than capable of clearing the new jungle quickly without taking too big of a hit to either her mana or her health. Here's a tip: Since the buffs spawn late enough that leashes are infeasible, start with your shield at gromp. Start by smiting gromp to get the mushroom smite reward, then pop your shield and go to town. The shield does a lot of damage and keeps you healthy, and the mushroom buff increases her already fast clears by a lot. Move on through the small camps and then come back for your blue as soon as your smite is back up. You should still have the mushroom buff, and have plenty of HP to kill blue. With this route you don't waste any time or experience and can clear quickly and efficiently while taking a minimal amount of damage.

Diostukos1 votes

I actually disagree with this. Jungle Diana is my favorite champ/role, so as soon as this patch dropped the first thing I did is test her clears and she is more than capable of clearing the new jungle quickly without taking too big of a hit to either her mana or her health. Here's a tip: Since the buffs spawn late enough that leashes are infeasible, start with your shield at gromp. Start by smiting gromp to get the mushroom smite reward, then pop your shield and go to town. The shield does a lot of damage and keeps you healthy, and the mushroom buff increases her already fast clears by a lot. Move on through the small camps and then come back for your blue as soon as your smite is back up. You should still have the mushroom buff, and have plenty of HP to kill blue. With this route you don't waste any time or experience and can clear quickly and efficiently while taking a minimal amount of damage.

Oh, Gromp? .___. I've been doing it wrong lol.

I've started with the Golems to get the Stun buff, then go to Red and then the little birdies before recalling.

GanksLikeGast0n1 votes

lol. Yeah, since smite rewards trigger as soon as you cast smite if you start the gromp fight with it it comes off cooldown sooner and the buff is basically a thornmail. It's pretty great. Also try this level path: W-Q-W-E-Q-R-(max Q). It helps with ganks as well as clear times. The extra point into you shield also lets you out duel a Kha while isolated if you do it right. So there's that. :P

GanksLikeGast0n1 votes

Also I just looked at your lolking (not judging, just curious) and I would HIGHLY recommend going magus instead of devourer. The AP and CDR do a lot more for her kit.

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