Master Yi Change

NoSkillNick··1 votes·494 views

What would you think of these changes for Master Yi MasterYi ? Change 1.) Remove the ability to lower Alpha Strike's cool down every auto attack. So it is a flat cool down without the ability to lower it Change 2.) Change Alpha Strike to be a dash, similar to Irelia's Irelia Blade Surge

Those are the two changes I think would make Master Yi MasterYi a bit easier to deal with in the late game. Him being able to Alpha Strike every two seconds is the biggest problem with the current version of Yi. He is able to kill a target, Alpha Strike for safety, and then proceeded to his next target. I would love to know what you think about my suggestions or if you have any of your own.

5 Comments

SEKAI1 votes

You might want to look at just how long Yi's CD is for Alpha Strike. Even with maxed AS his Alpha still takes a while to round back to 0 after using it, and let's not mention he has to be in the enemy's faces to AA like a madman for that to happen. (Also Yi players also do not stack CDR, because he's intentionally designed that it's not worth to stack it, and so players are pretty much pushed to use the AS related builds, which in return makes it so CDR stacking won't be a thing for Q, and the only factors will be his AA and R-passive)

Yi can only Alpha "every two seconds" when he's downing your teammates 1 by 1 and use the refresh attached on his ulti to continuously use Q. So your suggestions mean a couple things:

  1. You don't believe Yi should be rewarded for getting to his mid-late game as a hypercarry, nor do you believe he should be rewarded for snowballing as a hypercarry.
  2. Your changes touch on nothing that's actually relevant to the topic you're trying to tackle, whether or not it's a real issue worthy to be tackled. Because his CDR per hit is only a minor player, his R's passive refresh is what POTENTIALLY allows Yi to use Q that often, IF he can manage to continuously score takedowns in combat. Again, refer to point #1.

..........

Also, making Alpha a dash will literally destroy him. That untargetability is the center balance point for him, that makes his entire existence and design, and the fact he's intentionally made to be over-reliant on Q, work. It's there so that it justifies having him being squishy as all hell despite being a melee character, that he has literally ZERO CC and utility of any sort, high base CD for Q, Q being intentionally overloaded so he has to choose from using it as either gapcloser or trading tool or dps or situational escape at any given moment, and having no real escapes of his own (I mentioned situational escape, because Q offers "escape" ONLY in the form of either running into other but hopefully lesser danger (and also limited because it needs both a unit that is also hostile AND nearby) or you have to pray you kill the enemy so you can leave with head still on the neck), being stuck in a long animation for Q that you have little to no agency over, etc. All of those are tied to a central balance point of untargetability in a delicate manner as the 1 big plus that balances all of the big and small dead weights of Yi's design.

And if you just take untargetability away, well, Yi literally becomes trash. And he already is anyway, or at least we're talking about elo where it has any semblance of skill, so imagine where he will be if this change were to go through.

OhWOWsoTrendy1 votes

im pretty sure sneaking in an essence reaver into the build nets you at least 30% cdr and any rune can get you that 10% more so when you land a kill the Q is literally off cd. Just get IE + REAVER and satic+phantom for 100% crit against super squishy comps.

SEKAI1 votes

{quoted}

im pretty sure sneaking in an essence reaver into the build nets you at least 30% cdr and any rune can get you that 10% more so when you land a kill the Q is literally off cd. Just get IE + REAVER and satic+phantom for 100% crit against super squishy comps.

Yi generally do not have the incentive of sneaking that in.

The typical items of Yi include item 1419 item 3031 item 3026 item 3153 item 3046 which pretty much would appear in all Yi's setup, so that's basically the entire set if we leave out one for the boots, which Yi typically don't get rid off because item 3047 and item 3111 are soo good.

Alternative builds may instead include item 3087 item 3124 item 3812 item 3139 item 3053 item 3748 and rarely item 3147item 3142, for a varying range of reasons such as faster clear for splitpushing, or burst, or survivability, and all of which interact with Yi more meaningfully that plays into the perks Yi has in some way or at least is more relevant to his situations. item 3142 item 3147 have some CDR, the smaller 10%, but Yi typically only goes after the item for their lethality.

Comparatively, item 3508 which has higher emphasis on CDR takes a back seat in priority, given its benefits may or may not be ultimately invalided because Yi already has a conditional refresh mechanics, therefore let's just say the effort could be utilised elsewhere, and so there's more incentive to augment Yi himself such as his AA which he prides himself for, rather than spending resource improving the CDR just for the Q. Be it a conscious design choice or a stroke of luck, Yi's design ultimately prevents players from having much incentive in stacking CDR; again, it's not that you can't, but it would seem it is not as optimal than just straight up buying fat stats and statchecks your opponent with unparalleled strength (he's a hyper-scaling hypercarry) and make sure you hit the refresh on-kill instead.

Sasogwa1 votes

Yi does not need nerfs and especially not guts like that that also kill a lot of his outplay potential and skill involvement (removing q untargetability). Nuff said

Yaśuo Main1 votes

Remove the ability to lower Alpha Strike's cool down every auto attack

so make his Q 20 seconds CD stay 20 seconds and stuff like that.

hell no

Change Alpha Strike to be a dash

no, he's too squishy to do that. he'd die so much more, his winrate would drop. stop trying to gut a champion that has literally the lowest winrates in decent elo

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