Skip to content

Why Don't We Have Logical Mouse Commands? (Single Click Commands)

AzarynDark··1 votes·1,148 views

Heya Rito and friends...

I've always wondered why the mouse-click interface is designed like it is. Yes, League was born of Starcraft, and in Starcraft the right-click is king...

But does it have to be that way with League?

Sure, let your classic gamers play their classic way (if you must). ;)

But riddle me this....

Every keyboard stroke has one (and only one) game input.

  • If I press 1 then my item slot #1 is activated.
  • If I press F I use a summon ability.
  • If I hit R I use my ult.
  • Etc.

But when it comes to the mouse, left click is only useful with the interface or while casting an ability, meanwhile right click is jam packed with options.

A 'single input = single output' may not be possible, why not make a simpler, more logical setup possible?

I've always wondered why the game's mouse commands were not set up like this:

Left Click (User Interface / Attack)

  • Clicks on the user interface with Alt, Tab and other cool communication abilities just like it does now.
  • Clicking on the game area causes the champion to ATTACK (and attack only) that location, if it is in range. [May be toggled to attack move mouse.]
  • SHIFT Left Clicking the game area activates Attack Move Mouse. [May be toggled to a simple movement comment, without attacking or to Attack Move.]
  • Activating an ability and then using Left Click will function as it does now to 'release/cast' to ability.

Right Click (Move Only)

  • Clicks on user interface act as they do now (practically nothing).
  • Clicking on the game area causes the champion to MOVE (and move only) to that location. All potential targeting is ignored.

I've been testing out this configuration by using the existing League options, and carefully using right-click to move without targeting while only using Left Click "Attack Move Mouse" to see if it's viable.

I find the game to be much more straightforward, and the commands are far simpler.

The only problem is that because the current setting options don't allow for a true version of this, sometimes (in the case of a mis-click) my champion is subject to the "other" way of doing things (like attacking a minion when I wanted them to move there).

I'd really love to see this logical/straightforward style supported properly.

Thanks for reading!

3 Comments

Sałem1 votes

you have left clip option to attack in the game I dont see the problem and you can remove attack target from right-click in option if you go set it up ... and you can also make left clip attack only champions and make it attack only champions move attack ... you can also make any key bind in-game attack or rebind abilities in-game ... personally I dont use qwer as abilities I use asdf and bound my attack move is on right click and move click is on the left side and you can set it up in the game options as you wish no macro from third parties needed, they try to remove that with razer hex naga came up made people ban because of macro use that the mouse used to have (and still has)

AzarynDark1 votes

Great reply Tenebris3!

Most of the issues come with the rest of the interface. I'd love to see your setup to test it. I'm fine with switching the functions of each button, so long as the function is grouped and not just 100% on the r-click.

Do you have problems with champion movement while left clicking on the interface (pinging abilities, etc). I find left clicking when there is a bind on the mouse causes my champ to behaving oddly (not what I want).

Sałem1 votes

{quoted}

Great reply Tenebris3!

Most of the issues come with the rest of the interface. I'd love to see your setup to test it. I'm fine with switching the functions of each button, so long as the function is grouped and not just 100% on the r-click.

Do you have problems with champion movement while left clicking on the interface (pinging abilities, etc). I find left clicking when there is a bind on the mouse causes my champ to behaving oddly (not what I want).

I have pings set on alt (hold it and then the weel appears ) and move to the ping you want and ward ping is on T so I dont have problems with pings in-game I press it with my thumb so its fast and normal ping only alt+leftclick bound

I have movement prediction on but it bugs the interface on-screen and the champion looks like he is buggy that is because the fps are not caped to 120 and it will not lag him/show him in the place where you clicked and show him back on the place where he actually is. 120fps cap is best if you use move prediction regardless of left-click even most pro players in Korea and CHN use move prediction with 8ping because it tilts the character in a place like its bugged (while it's not) it gives you milliseconds reaction more to change your last move

What did I understand you what to know if my champion is moving weird if I use it on the left click move? My answer is no its the same you also can set the move only champions command with ALT+leftclick when you att only champions and champion move with L click at same really fast ( some Kalista and kog players use that to "drift" (move then attack and move and attack again when they have 2.0 attack speed or more for kiting) instead of the traditional shift right-click (attack move).

If the champions are moving oddly as you said and you have move on left click you probably have bound other things on left click too that can interrupt the movement for example level abilities by pressing on the interface of ability is bound on left click too so you rebound it with something you dont need and pressing ally champions stats(top left of the screen) also enemy is bound on left click you need to rebound all of that (would recommend some side mouse buttons if you have or on scroll well - by pressing on it not scrolling ) everything that interacts with move character and the interface will stop character to move or "lag it" juts go true with everything you have bound on left click (if you use move champion on click) and rebind or unbind completely.

More from Gameplay

More by AzarynDark