Let's talk about Team Builder.
Firstly, I'd like to say that this is a thread for meaningful discussion, and not any petty ranting or screaming about Team Builder. What I want this thread to be is real talk about what makes Team Builder good, what makes it bad, and how we can improve it. Brief Edit: I chose this board for this discussion because I feel it's more about a re-balancing of Team Builder itself in relation to the other modes, instead of just a general discussion of Team Builder itself.
So, what makes team builder a good thing? Well, you get to play what you want, there's no calling positions in lobbies, and there's a little bit of choice about what goes into your team composition, fancy icons you can grab... And that's about it, unfortunately.
For the bad side of team builder, you have horrendous wait times, kills/CS/assists not appearing in your profile, and people who drop into a team and then immediately leave. So let's address these issues. Here are some ideas that I've read from other threads, as well as a few of my own mixed in.
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Fix the K/CS/A not showing up on your profile - Whether this is intended behavior or not, I (as well as many others) think that it's rather silly that these stats in team builder won't update your profile. If you think about it, Team Builder is where you should be the most comfortable most consistently, as you get to play the game where you want doing what role you want to. Beyond that, there's no functional difference in the actual gameplay itself, all that's changed is the system of matchmaking, which doesn't influence your personal K/CS/A in the long run, no matter what.
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Remove the "Find Another Team" button - This may seem like the oddest fix, and I was skeptical at first, until I saw what appeared underneath it. On its own, this fix would solve the problem of people just randomly wandering trying to find new teams that are full except for the role they are playing, but causes some other problems if not paired with #3.
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After joining a team, allow players to swap positions and champions - It's Team Builder, not Team Fill Positions With Champions that May or May Not have Synergy. If you want to build a team, let players swap their lanes and champions after they join a team. This allows for negotiation and communication, as well as strategic development of how you want your team to function.
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Fix Digging into One Role by Providing Incentives to Try New Positions - Riot has already slightly done this with the release of the Role Summoner Icons. However, I think that there should be a little bit more. Perhaps a whole hierarchy of Icons could be released, say maybe, three for each role. You would gradually unlock Beginner, Adept, and Expert icons for each role based on how many champions you achieve a specific level of mastery in while playing that role. In addition, provide small IP boosts to players who try new roles and champions, not something too big like the 1st Win bonus, but maybe a 20 IP boost that decreases with each time you play the Champion in that role.
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Add the Option to Swap Captains - This has been something that I've run into a lot playing Team Builder. The Captain starts a queue, then gets an almost full team before realizing that they just wanted to go play blind, or that they shouldn't start another game because they don't have the time. In this situation, there should be a button for the Captain to appoint another person on the team as the new Captain when they leave. This will prevent teams that are already nearly complete from being completely disbanded, and allow them to carry on searching for other members.
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Fix the Way Players are Matched with Teams - I'm not exactly sure how the matchmaking for Team Builder works, but I would say the sensible thing to do would be to prioritize teams that are not complete, but have waited the longest. Essentially, if a team has been waiting for say, five minutes, and they are only waiting on a support, they should have priority to get the next person who queues in playing the support role over a team that has been waiting two minutes, but also has that spot open. Again, I'm not sure if this is a fix that can even be made, considering I don't know how the algorithm for the matchmaking works. If it's already this way, the only thing that would fix it is more people playing Team Builder.
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MORE OF YOU PEOPLE PLAY TEAM BUILDER! - The main reason why queues in Team Builder take so long is because hardly anyone plays it! If more people played Team Builder, queues would go faster, more games would be played, and more fun would happen!
To briefly address Trolls and Leavers, in no way does it make sense that people are more likely to troll or leave in Team Builder than in normals, if anything, it should discourage it because people get to play what they want. Just because a queueing system is different doesn't make people more likely to troll. If anything, people are probably more inclined to troll in normals, because they'll get a game faster.
So, what do you guys think? Are there any other suggestions you have to improve Team Builder? Do you think any of my (or other people's ideas I've put here) could be improved? Or do you think Team Builder is just destined for failure, and why?