True damage is game breaking asf tbh
It's pretty much the sole reason champs like fiora and irelia feel so oppressive to play against. I mean at least darius has his true damage hidden behind a high cooldown ultimate (assuming he doesn't get a reset on it of course), but to give a champion true damage in their very basic attacks/abiltiies? True damage for all intents and purposes, has literally 0 counter play to it. Obviously armor can't stop it. You know how awkward it is when you are a bruiser forced to build tank vs a fiora and then she can just 100-0 you anyway when no other champion in the game functions like that? Even tryndamere can't reliably kill a malphite if he goes thornmail, but wtf does fiora have to worry about on this front?
Look, the point of this post is true damage should be gated by high cooldowns and limitations, not something so accessible that you just ignore tanks completely. It's pretty anti-fun to play against, having no way to itemize against it and all. It would actually make more sense if fiora dealt crit damage instead because at least a randuins can sorta help out with that ya know? Kinda ramblin by there ya go matey's!
/thread
or
's normal, rather it's %health based like how certain champions have physical/magical %health based damage). It's called health.
and
true damage is just a flat number (though
's true damage is also a flat amount, so building health counters that.
